swfcombine

TriggerTek Logo
abcdefghijklmnopqrstuvwxyz_
swfcombine(1)			   swftools			swfcombine(1)



NAME
       swfcombine - a tool for combining swf (flash) files


Synopsis
       swfcombine  [-rXYomlcv]	[-f] masterfile [-xysf] [(name1|#id1)=]slave-
       file1 .. [-xysf] [(nameN|#idN)=]slavefileN

       swfcombine [-rXYomv] --stack[1] [-xysf]	[(name1|#id1)=]slavefile1  ..
       [-xysf] [(nameN|#idN)=]slavefileN

       swfcombine [-rXYov] --cat [-xysf] [(name1|#id1)=]slavefile1 .. [-xysf]
       [(nameN|#idN)=]slavefileN

       swfcombine [-rXYomlcv] --dummy [-xys] [file]


DESCRIPTION
       Take two or more SWF files, and combine them into a new SWF. SWFs  can
       either  be  stacked  (no	 masterfile is present) or inserted (into the
       masterfile).

       SWF files are animation files which can be displayed in	Web  Browsers
       using the Flash Plugin.

       For  template  mechanisms,  it’s often convenient to separate the pro-
       cesses of generating small animation fragments and merging them into a
       big movie. swfcombine can be used to perform the latter.


OPTIONS
       -o, --output outputfile
		  explicitly specify output file. (otherwise, output.swf will
	      be used)

       -t, --stack
		  Don’t assume the first file  is  a  master  file.  Instead,
	      store each
		  file in a seperate frame.

       -T, --stack1
		  place each slave in the first frame (no master movie)

       -m, --merge
		  Do  not  store  the  slave  files  in	 a  sprite/MovieClip.
	      Instead, merge the files frame by frame.

       -a, --cat
		  concatenate all slave files (no master movie)

       -l, --overlay
		  Don’t remove any master objects, only overlay new objects

       -c, --clip
		  Clip the slave objects by the corresponding master objects

       -v, --verbose
		  Be verbose. Use more than one -v for greater effect

       -d, --dummy
		  Don’t require the presence of slave objects.	Usually	 used
	      together with -X, -Y or -r.

       -f, --frame
		  The  next  slave replaces a frame, not an object. Therefore
	      the slave identifier is a
		  frame number (#frame=) or frame label (framelabel=).

       -x, --movex xpos
		  x Adjust position of slave by xpos pixels

       -y, --movey ypos
		  y Adjust position of slave by ypos pixels

       -s, --scale scale
		  Adjust size of slave by scale percent (e.g. 100% = original
	      size)

       -r, --rate fps
		  Force the output to have the framerate fps. (Otherwise, the
	      framerate of the master file will be used)

       -X, --width width
		  Force movie bbox width to width (default: use master	width
	      (not with -t))

       -Y, --height height
		  Force	 movie	bbox  height  to  height (default: use master
	      height (not with -t))

       -z, --zlib zlib
		  Use Flash MX (SWF 6) Zlib  encoding  for  the	 output.  The
	      resulting SWF will be
		  smaller, but not playable in Flash Plugins of Version 5 and
	      below.


Combining two or more .swf files using a master file
       Of the flash files to be combined, all except one will be packed	 into
       a  sprite  structure  (Movieclip) which will then be inserted into the
       master .swf file.  This means that, in terms of trees, when  combining
       several	flash  files,  one  will form the root of the tree, while the
       others will be appended to the root as a subnode.   The	user  has  to
       specify which of the files will become the root of the tree ("master")
       and which will be the appended nodes ("slaves").	 The slave files must
       all  have a name, which is then used to determine their exact position
       inside the master file.	The slave files will then be  converted	 into
       sprites,	 inserted  into	 the master file, and all PlaceObject tags in
       the master file which match the name of the slave file will be updated
       to correctly display the slave sprite.  The slave name may also be the
       object id, preceded by ’#’, in which case the object to be replaced is
       referenced by id and not by instance name.

Combining (stacking) one or more .swf files without a master
       The  flash  files will be inserted in seperate frames. They will still
       be packed into Movieclips, therefore the outputfile will have  exactly
       as many frames as there were inputfiles. Also, the files don’t need to
       have names.  If you want to access the  Movieclips,  their  names  are
       frameXX,	 where XX is the decimal number of the file, starting by zero
       (00).


EXAMPLES
       Create two flash movies. Insert some rectangle into one of  them,  and
       give it a name. (E.g. "foo") Now call

       swfcombine -o combined.swf master.swf foo=slave.swf

       As a result, the slave movie should be visible inside the master movie
       at the position where the rectangle used to be.




swfcombine			 January 2007			swfcombine(1)