perlthrtut

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PERLTHRTUT(1)	       Perl Programmers Reference Guide		PERLTHRTUT(1)



NAME
       perlthrtut - tutorial on threads in Perl

DESCRIPTION
       NOTE: this tutorial describes the new Perl threading flavour intro-
       duced in Perl 5.6.0 called interpreter threads, or ithreads for short.
       In this model each thread runs in its own Perl interpreter, and any
       data sharing between threads must be explicit.

       There is another older Perl threading flavour called the 5.005 model,
       unsurprisingly for 5.005 versions of Perl.  The old model is known to
       have problems, deprecated, and will probably be removed around release
       5.10. You are strongly encouraged to migrate any existing 5.005
       threads code to the new model as soon as possible.

       You can see which (or neither) threading flavour you have by running
       "perl -V" and looking at the "Platform" section.	 If you have "usei-
       threads=define" you have ithreads, if you have "use5005threads=define"
       you have 5.005 threads.	If you have neither, you don’t have any
       thread support built in.	 If you have both, you are in trouble.

       The user-level interface to the 5.005 threads was via the Threads
       class, while ithreads uses the threads class. Note the change in case.

Status
       The ithreads code has been available since Perl 5.6.0, and is consid-
       ered stable. The user-level interface to ithreads (the threads
       classes) appeared in the 5.8.0 release, and as of this time is consid-
       ered stable although it should be treated with caution as with all new
       features.

What Is A Thread Anyway?
       A thread is a flow of control through a program with a single execu-
       tion point.

       Sounds an awful lot like a process, doesn’t it? Well, it should.
       Threads are one of the pieces of a process.  Every process has at
       least one thread and, up until now, every process running Perl had
       only one thread.	 With 5.8, though, you can create extra threads.
       We’re going to show you how, when, and why.

Threaded Program Models
       There are three basic ways that you can structure a threaded program.
       Which model you choose depends on what you need your program to do.
       For many non-trivial threaded programs you’ll need to choose different
       models for different pieces of your program.

       Boss/Worker

       The boss/worker model usually has one "boss" thread and one or more
       "worker" threads.  The boss thread gathers or generates tasks that
       need to be done, then parcels those tasks out to the appropriate
       worker thread.

       This model is common in GUI and server programs, where a main thread
       waits for some event and then passes that event to the appropriate
       worker threads for processing.  Once the event has been passed on, the
       boss thread goes back to waiting for another event.

       The boss thread does relatively little work.  While tasks aren’t nec-
       essarily performed faster than with any other method, it tends to have
       the best user-response times.

       Work Crew

       In the work crew model, several threads are created that do essen-
       tially the same thing to different pieces of data.  It closely mirrors
       classical parallel processing and vector processors, where a large
       array of processors do the exact same thing to many pieces of data.

       This model is particularly useful if the system running the program
       will distribute multiple threads across different processors.  It can
       also be useful in ray tracing or rendering engines, where the individ-
       ual threads can pass on interim results to give the user visual feed-
       back.

       Pipeline

       The pipeline model divides up a task into a series of steps, and
       passes the results of one step on to the thread processing the next.
       Each thread does one thing to each piece of data and passes the
       results to the next thread in line.

       This model makes the most sense if you have multiple processors so two
       or more threads will be executing in parallel, though it can often
       make sense in other contexts as well.  It tends to keep the individual
       tasks small and simple, as well as allowing some parts of the pipeline
       to block (on I/O or system calls, for example) while other parts keep
       going.  If you’re running different parts of the pipeline on different
       processors you may also take advantage of the caches on each proces-
       sor.

       This model is also handy for a form of recursive programming where,
       rather than having a subroutine call itself, it instead creates
       another thread.	Prime and Fibonacci generators both map well to this
       form of the pipeline model. (A version of a prime number generator is
       presented later on.)

What kind of threads are Perl threads?
       If you have experience with other thread implementations, you might
       find that things aren’t quite what you expect.  It’s very important to
       remember when dealing with Perl threads that Perl Threads Are Not X
       Threads, for all values of X.  They aren’t POSIX threads, or Dec-
       Threads, or Java’s Green threads, or Win32 threads.  There are simi-
       larities, and the broad concepts are the same, but if you start look-
       ing for implementation details you’re going to be either disappointed
       or confused.  Possibly both.

       This is not to say that Perl threads are completely different from
       everything that’s ever come before--they’re not.	 Perl’s threading
       model owes a lot to other thread models, especially POSIX.  Just as
       Perl is not C, though, Perl threads are not POSIX threads.  So if you
       find yourself looking for mutexes, or thread priorities, it’s time to
       step back a bit and think about what you want to do and how Perl can
       do it.

       However it is important to remember that Perl threads cannot magically
       do things unless your operating systems threads allows it. So if your
       system blocks the entire process on sleep(), Perl usually will as
       well.

       Perl Threads Are Different.

Thread-Safe Modules
       The addition of threads has changed Perl’s internals substantially.
       There are implications for people who write modules with XS code or
       external libraries. However, since perl data is not shared among
       threads by default, Perl modules stand a high chance of being thread-
       safe or can be made thread-safe easily.	Modules that are not tagged
       as thread-safe should be tested or code reviewed before being used in
       production code.

       Not all modules that you might use are thread-safe, and you should
       always assume a module is unsafe unless the documentation says other-
       wise.  This includes modules that are distributed as part of the core.
       Threads are a new feature, and even some of the standard modules
       aren’t thread-safe.

       Even if a module is thread-safe, it doesn’t mean that the module is
       optimized to work well with threads. A module could possibly be
       rewritten to utilize the new features in threaded Perl to increase
       performance in a threaded environment.

       If you’re using a module that’s not thread-safe for some reason, you
       can protect yourself by using it from one, and only one thread at all.
       If you need multiple threads to access such a module, you can use
       semaphores and lots of programming discipline to control access to it.
       Semaphores are covered in "Basic semaphores".

       See also "Thread-Safety of System Libraries".

Thread Basics
       The core threads module provides the basic functions you need to write
       threaded programs.  In the following sections we’ll cover the basics,
       showing you what you need to do to create a threaded program.   After
       that, we’ll go over some of the features of the threads module that
       make threaded programming easier.

       Basic Thread Support

       Thread support is a Perl compile-time option - it’s something that’s
       turned on or off when Perl is built at your site, rather than when
       your programs are compiled. If your Perl wasn’t compiled with thread
       support enabled, then any attempt to use threads will fail.

       Your programs can use the Config module to check whether threads are
       enabled. If your program can’t run without them, you can say something
       like:

	   $Config{useithreads} or die "Recompile Perl with threads to run this program.";

       A possibly-threaded program using a possibly-threaded module might
       have code like this:

	   use Config;
	   use MyMod;

	   BEGIN {
	       if ($Config{useithreads}) {
		   # We have threads
		   require MyMod_threaded;
		  import MyMod_threaded;
	       } else {
		  require MyMod_unthreaded;
		  import MyMod_unthreaded;
	       }
	   }

       Since code that runs both with and without threads is usually pretty
       messy, it’s best to isolate the thread-specific code in its own mod-
       ule.  In our example above, that’s what MyMod_threaded is, and it’s
       only imported if we’re running on a threaded Perl.

       A Note about the Examples

       Although thread support is considered to be stable, there are still a
       number of quirks that may startle you when you try out any of the
       examples below.	In a real situation, care should be taken that all
       threads are finished executing before the program exits.	 That care
       has not been taken in these examples in the interest of simplicity.
       Running these examples "as is" will produce error messages, usually
       caused by the fact that there are still threads running when the pro-
       gram exits.  You should not be alarmed by this.	Future versions of
       Perl may fix this problem.

       Creating Threads

       The threads package provides the tools you need to create new threads.
       Like any other module, you need to tell Perl that you want to use it;
       "use threads" imports all the pieces you need to create basic threads.

       The simplest, most straightforward way to create a thread is with
       new():

	   use threads;

	   $thr = threads->new(\&sub1);

	   sub sub1 {
	       print "In the thread\n";
	   }

       The new() method takes a reference to a subroutine and creates a new
       thread, which starts executing in the referenced subroutine.  Control
       then passes both to the subroutine and the caller.

       If you need to, your program can pass parameters to the subroutine as
       part of the thread startup.  Just include the list of parameters as
       part of the "threads::new" call, like this:

	   use threads;

	   $Param3 = "foo";
	   $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
	   $thr = threads->new(\&sub1, @ParamList);
	   $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));

	   sub sub1 {
	       my @InboundParameters = @_;
	       print "In the thread\n";
	       print "got parameters >", join("<>", @InboundParameters), "<\n";
	   }

       The last example illustrates another feature of threads.	 You can
       spawn off several threads using the same subroutine.  Each thread exe-
       cutes the same subroutine, but in a separate thread with a separate
       environment and potentially separate arguments.

       "create()" is a synonym for "new()".

       Waiting For A Thread To Exit

       Since threads are also subroutines, they can return values.  To wait
       for a thread to exit and extract any values it might return, you can
       use the join() method:

	   use threads;

	   $thr = threads->new(\&sub1);

	   @ReturnData = $thr->join;
	   print "Thread returned @ReturnData";

	   sub sub1 { return "Fifty-six", "foo", 2; }

       In the example above, the join() method returns as soon as the thread
       ends.  In addition to waiting for a thread to finish and gathering up
       any values that the thread might have returned, join() also performs
       any OS cleanup necessary for the thread.	 That cleanup might be impor-
       tant, especially for long-running programs that spawn lots of threads.
       If you don’t want the return values and don’t want to wait for the
       thread to finish, you should call the detach() method instead, as
       described next.

       Ignoring A Thread

       join() does three things: it waits for a thread to exit, cleans up
       after it, and returns any data the thread may have produced.  But what
       if you’re not interested in the thread’s return values, and you don’t
       really care when the thread finishes? All you want is for the thread
       to get cleaned up after when it’s done.

       In this case, you use the detach() method.  Once a thread is detached,
       it’ll run until it’s finished, then Perl will clean up after it auto-
       matically.

	   use threads;

	   $thr = threads->new(\&sub1); # Spawn the thread

	   $thr->detach; # Now we officially don’t care any more

	   sub sub1 {
	       $a = 0;
	       while (1) {
		   $a++;
		   print "\$a is $a\n";
		   sleep 1;
	       }
	   }

       Once a thread is detached, it may not be joined, and any return data
       that it might have produced (if it was done and waiting for a join) is
       lost.

Threads And Data
       Now that we’ve covered the basics of threads, it’s time for our next
       topic: data.  Threading introduces a couple of complications to data
       access that non-threaded programs never need to worry about.

       Shared And Unshared Data

       The biggest difference between Perl ithreads and the old 5.005 style
       threading, or for that matter, to most other threading systems out
       there, is that by default, no data is shared. When a new perl thread
       is created, all the data associated with the current thread is copied
       to the new thread, and is subsequently private to that new thread!
       This is similar in feel to what happens when a UNIX process forks,
       except that in this case, the data is just copied to a different part
       of memory within the same process rather than a real fork taking
       place.

       To make use of threading however, one usually wants the threads to
       share at least some data between themselves. This is done with the
       threads::shared module and the " : shared" attribute:

	   use threads;
	   use threads::shared;

	   my $foo : shared = 1;
	   my $bar = 1;
	   threads->new(sub { $foo++; $bar++ })->join;

	   print "$foo\n";  #prints 2 since $foo is shared
	   print "$bar\n";  #prints 1 since $bar is not shared

       In the case of a shared array, all the array’s elements are shared,
       and for a shared hash, all the keys and values are shared. This places
       restrictions on what may be assigned to shared array and hash ele-
       ments: only simple values or references to shared variables are
       allowed - this is so that a private variable can’t accidentally become
       shared. A bad assignment will cause the thread to die. For example:

	   use threads;
	   use threads::shared;

	   my $var	     = 1;
	   my $svar : shared = 2;
	   my %hash : shared;

	   ... create some threads ...

	   $hash{a} = 1;       # all threads see exists($hash{a}) and $hash{a} == 1
	   $hash{a} = $var     # okay - copy-by-value: same effect as previous
	   $hash{a} = $svar    # okay - copy-by-value: same effect as previous
	   $hash{a} = \$svar   # okay - a reference to a shared variable
	   $hash{a} = \$var    # This will die
	   delete $hash{a}     # okay - all threads will see !exists($hash{a})

       Note that a shared variable guarantees that if two or more threads try
       to modify it at the same time, the internal state of the variable will
       not become corrupted. However, there are no guarantees beyond this, as
       explained in the next section.

       Thread Pitfalls: Races

       While threads bring a new set of useful tools, they also bring a num-
       ber of pitfalls.	 One pitfall is the race condition:

	   use threads;
	   use threads::shared;

	   my $a : shared = 1;
	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub2);

	   $thr1->join;
	   $thr2->join;
	   print "$a\n";

	   sub sub1 { my $foo = $a; $a = $foo + 1; }
	   sub sub2 { my $bar = $a; $a = $bar + 1; }

       What do you think $a will be? The answer, unfortunately, is "it
       depends." Both sub1() and sub2() access the global variable $a, once
       to read and once to write.  Depending on factors ranging from your
       thread implementation’s scheduling algorithm to the phase of the moon,
       $a can be 2 or 3.

       Race conditions are caused by unsynchronized access to shared data.
       Without explicit synchronization, there’s no way to be sure that noth-
       ing has happened to the shared data between the time you access it and
       the time you update it.	Even this simple code fragment has the possi-
       bility of error:

	   use threads;
	   my $a : shared = 2;
	   my $b : shared;
	   my $c : shared;
	   my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
	   my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
	   $thr1->join;
	   $thr2->join;

       Two threads both access $a.  Each thread can potentially be inter-
       rupted at any point, or be executed in any order.  At the end, $a
       could be 3 or 4, and both $b and $c could be 2 or 3.

       Even "$a += 5" or "$a++" are not guaranteed to be atomic.

       Whenever your program accesses data or resources that can be accessed
       by other threads, you must take steps to coordinate access or risk
       data inconsistency and race conditions. Note that Perl will protect
       its internals from your race conditions, but it won’t protect you from
       you.

Synchronization and control
       Perl provides a number of mechanisms to coordinate the interactions
       between themselves and their data, to avoid race conditions and the
       like.  Some of these are designed to resemble the common techniques
       used in thread libraries such as "pthreads"; others are Perl-specific.
       Often, the standard techniques are clumsy and difficult to get right
       (such as condition waits). Where possible, it is usually easier to use
       Perlish techniques such as queues, which remove some of the hard work
       involved.

       Controlling access: lock()

       The lock() function takes a shared variable and puts a lock on it.  No
       other thread may lock the variable until the variable is unlocked by
       the thread holding the lock. Unlocking happens automatically when the
       locking thread exits the outermost block that contains "lock()" func-
       tion.  Using lock() is straightforward: this example has several
       threads doing some calculations in parallel, and occasionally updating
       a running total:

	   use threads;
	   use threads::shared;

	   my $total : shared = 0;

	   sub calc {
	       for (;;) {
		   my $result;
		   # (... do some calculations and set $result ...)
		   {
		       lock($total); # block until we obtain the lock
		       $total += $result;
		   } # lock implicitly released at end of scope
		   last if $result == 0;
	       }
	   }

	   my $thr1 = threads->new(\&calc);
	   my $thr2 = threads->new(\&calc);
	   my $thr3 = threads->new(\&calc);
	   $thr1->join;
	   $thr2->join;
	   $thr3->join;
	   print "total=$total\n";

       lock() blocks the thread until the variable being locked is available.
       When lock() returns, your thread can be sure that no other thread can
       lock that variable until the outermost block containing the lock
       exits.

       It’s important to note that locks don’t prevent access to the variable
       in question, only lock attempts.	 This is in keeping with Perl’s long-
       standing tradition of courteous programming, and the advisory file
       locking that flock() gives you.

       You may lock arrays and hashes as well as scalars.  Locking an array,
       though, will not block subsequent locks on array elements, just lock
       attempts on the array itself.

       Locks are recursive, which means it’s okay for a thread to lock a
       variable more than once.	 The lock will last until the outermost
       lock() on the variable goes out of scope. For example:

	   my $x : shared;
	   doit();

	   sub doit {
	       {
		   {
		       lock($x); # wait for lock
		       lock($x); # NOOP - we already have the lock
		       {
			   lock($x); # NOOP
			   {
			       lock($x); # NOOP
			       lockit_some_more();
			   }
		       }
		   } # *** implicit unlock here ***
	       }
	   }

	   sub lockit_some_more {
	       lock($x); # NOOP
	   } # nothing happens here

       Note that there is no unlock() function - the only way to unlock a
       variable is to allow it to go out of scope.

       A lock can either be used to guard the data contained within the vari-
       able being locked, or it can be used to guard something else, like a
       section of code. In this latter case, the variable in question does
       not hold any useful data, and exists only for the purpose of being
       locked. In this respect, the variable behaves like the mutexes and
       basic semaphores of traditional thread libraries.

       A Thread Pitfall: Deadlocks

       Locks are a handy tool to synchronize access to data, and using them
       properly is the key to safe shared data.	 Unfortunately, locks aren’t
       without their dangers, especially when multiple locks are involved.
       Consider the following code:

	   use threads;

	   my $a : shared = 4;
	   my $b : shared = "foo";
	   my $thr1 = threads->new(sub {
	       lock($a);
	       sleep 20;
	       lock($b);
	   });
	   my $thr2 = threads->new(sub {
	       lock($b);
	       sleep 20;
	       lock($a);
	   });

       This program will probably hang until you kill it.  The only way it
       won’t hang is if one of the two threads acquires both locks first.  A
       guaranteed-to-hang version is more complicated, but the principle is
       the same.

       The first thread will grab a lock on $a, then, after a pause during
       which the second thread has probably had time to do some work, try to
       grab a lock on $b.  Meanwhile, the second thread grabs a lock on $b,
       then later tries to grab a lock on $a.  The second lock attempt for
       both threads will block, each waiting for the other to release its
       lock.

       This condition is called a deadlock, and it occurs whenever two or
       more threads are trying to get locks on resources that the others own.
       Each thread will block, waiting for the other to release a lock on a
       resource.  That never happens, though, since the thread with the
       resource is itself waiting for a lock to be released.

       There are a number of ways to handle this sort of problem.  The best
       way is to always have all threads acquire locks in the exact same
       order.  If, for example, you lock variables $a, $b, and $c, always
       lock $a before $b, and $b before $c.  It’s also best to hold on to
       locks for as short a period of time to minimize the risks of deadlock.

       The other synchronization primitives described below can suffer from
       similar problems.

       Queues: Passing Data Around

       A queue is a special thread-safe object that lets you put data in one
       end and take it out the other without having to worry about synchro-
       nization issues.	 They’re pretty straightforward, and look like this:

	   use threads;
	   use Thread::Queue;

	   my $DataQueue = Thread::Queue->new;
	   $thr = threads->new(sub {
	       while ($DataElement = $DataQueue->dequeue) {
		   print "Popped $DataElement off the queue\n";
	       }
	   });

	   $DataQueue->enqueue(12);
	   $DataQueue->enqueue("A", "B", "C");
	   $DataQueue->enqueue(\$thr);
	   sleep 10;
	   $DataQueue->enqueue(undef);
	   $thr->join;

       You create the queue with "new Thread::Queue".  Then you can add lists
       of scalars onto the end with enqueue(), and pop scalars off the front
       of it with dequeue().  A queue has no fixed size, and can grow as
       needed to hold everything pushed on to it.

       If a queue is empty, dequeue() blocks until another thread enqueues
       something.  This makes queues ideal for event loops and other communi-
       cations between threads.

       Semaphores: Synchronizing Data Access

       Semaphores are a kind of generic locking mechanism. In their most
       basic form, they behave very much like lockable scalars, except that
       they can’t hold data, and that they must be explicitly unlocked. In
       their advanced form, they act like a kind of counter, and can allow
       multiple threads to have the ’lock’ at any one time.

       Basic semaphores

       Semaphores have two methods, down() and up(): down() decrements the
       resource count, while up increments it. Calls to down() will block if
       the semaphore’s current count would decrement below zero.  This pro-
       gram gives a quick demonstration:

	   use threads;
	   use Thread::Semaphore;

	   my $semaphore = new Thread::Semaphore;
	   my $GlobalVariable : shared = 0;

	   $thr1 = new threads \&sample_sub, 1;
	   $thr2 = new threads \&sample_sub, 2;
	   $thr3 = new threads \&sample_sub, 3;

	   sub sample_sub {
	       my $SubNumber = shift @_;
	       my $TryCount = 10;
	       my $LocalCopy;
	       sleep 1;
	       while ($TryCount--) {
		   $semaphore->down;
		   $LocalCopy = $GlobalVariable;
		   print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
		   sleep 2;
		   $LocalCopy++;
		   $GlobalVariable = $LocalCopy;
		   $semaphore->up;
	       }
	   }

	   $thr1->join;
	   $thr2->join;
	   $thr3->join;

       The three invocations of the subroutine all operate in sync.  The
       semaphore, though, makes sure that only one thread is accessing the
       global variable at once.

       Advanced Semaphores

       By default, semaphores behave like locks, letting only one thread
       down() them at a time.  However, there are other uses for semaphores.

       Each semaphore has a counter attached to it. By default, semaphores
       are created with the counter set to one, down() decrements the counter
       by one, and up() increments by one. However, we can override any or
       all of these defaults simply by passing in different values:

	   use threads;
	   use Thread::Semaphore;
	   my $semaphore = Thread::Semaphore->new(5);
			   # Creates a semaphore with the counter set to five

	   $thr1 = threads->new(\&sub1);
	   $thr2 = threads->new(\&sub1);

	   sub sub1 {
	       $semaphore->down(5); # Decrements the counter by five
	       # Do stuff here
	       $semaphore->up(5); # Increment the counter by five
	   }

	   $thr1->detach;
	   $thr2->detach;

       If down() attempts to decrement the counter below zero, it blocks
       until the counter is large enough.  Note that while a semaphore can be
       created with a starting count of zero, any up() or down() always
       changes the counter by at least one, and so $semaphore->down(0) is the
       same as $semaphore->down(1).

       The question, of course, is why would you do something like this? Why
       create a semaphore with a starting count that’s not one, or why decre-
       ment/increment it by more than one? The answer is resource availabil-
       ity.  Many resources that you want to manage access for can be safely
       used by more than one thread at once.

       For example, let’s take a GUI driven program.  It has a semaphore that
       it uses to synchronize access to the display, so only one thread is
       ever drawing at once.  Handy, but of course you don’t want any thread
       to start drawing until things are properly set up.  In this case, you
       can create a semaphore with a counter set to zero, and up it when
       things are ready for drawing.

       Semaphores with counters greater than one are also useful for estab-
       lishing quotas.	Say, for example, that you have a number of threads
       that can do I/O at once.	 You don’t want all the threads reading or
       writing at once though, since that can potentially swamp your I/O
       channels, or deplete your process’ quota of filehandles.	 You can use
       a semaphore initialized to the number of concurrent I/O requests (or
       open files) that you want at any one time, and have your threads qui-
       etly block and unblock themselves.

       Larger increments or decrements are handy in those cases where a
       thread needs to check out or return a number of resources at once.

       cond_wait() and cond_signal()

       These two functions can be used in conjunction with locks to notify
       co-operating threads that a resource has become available. They are
       very similar in use to the functions found in "pthreads". However for
       most purposes, queues are simpler to use and more intuitive. See
       threads::shared for more details.

       Giving up control

       There are times when you may find it useful to have a thread explic-
       itly give up the CPU to another thread.	You may be doing something
       processor-intensive and want to make sure that the user-interface
       thread gets called frequently.  Regardless, there are times that you
       might want a thread to give up the processor.

       Perl’s threading package provides the yield() function that does this.
       yield() is pretty straightforward, and works like this:

	   use threads;

	   sub loop {
		   my $thread = shift;
		   my $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
		   threads->yield;
		   $foo = 50;
		   while($foo--) { print "in thread $thread\n" }
	   }

	   my $thread1 = threads->new(\&loop, ’first’);
	   my $thread2 = threads->new(\&loop, ’second’);
	   my $thread3 = threads->new(\&loop, ’third’);

       It is important to remember that yield() is only a hint to give up the
       CPU, it depends on your hardware, OS and threading libraries what
       actually happens.  On many operating systems, yield() is a no-op.
       Therefore it is important to note that one should not build the
       scheduling of the threads around yield() calls. It might work on your
       platform but it won’t work on another platform.

General Thread Utility Routines
       We’ve covered the workhorse parts of Perl’s threading package, and
       with these tools you should be well on your way to writing threaded
       code and packages.  There are a few useful little pieces that didn’t
       really fit in anyplace else.

       What Thread Am I In?

       The "threads->self" class method provides your program with a way to
       get an object representing the thread it’s currently in.	 You can use
       this object in the same way as the ones returned from thread creation.

       Thread IDs

       tid() is a thread object method that returns the thread ID of the
       thread the object represents.  Thread IDs are integers, with the main
       thread in a program being 0.  Currently Perl assigns a unique tid to
       every thread ever created in your program, assigning the first thread
       to be created a tid of 1, and increasing the tid by 1 for each new
       thread that’s created.

       Are These Threads The Same?

       The equal() method takes two thread objects and returns true if the
       objects represent the same thread, and false if they don’t.

       Thread objects also have an overloaded == comparison so that you can
       do comparison on them as you would with normal objects.

       What Threads Are Running?

       "threads->list" returns a list of thread objects, one for each thread
       that’s currently running and not detached.  Handy for a number of
       things, including cleaning up at the end of your program:

	   # Loop through all the threads
	   foreach $thr (threads->list) {
	       # Don’t join the main thread or ourselves
	       if ($thr->tid && !threads::equal($thr, threads->self)) {
		   $thr->join;
	       }
	   }

       If some threads have not finished running when the main Perl thread
       ends, Perl will warn you about it and die, since it is impossible for
       Perl to clean up itself while other threads are running

A Complete Example
       Confused yet? It’s time for an example program to show some of the
       things we’ve covered.  This program finds prime numbers using threads.

	   1  #!/usr/bin/perl -w
	   2  # prime-pthread, courtesy of Tom Christiansen
	   3
	   4  use strict;
	   5
	   6  use threads;
	   7  use Thread::Queue;
	   8
	   9  my $stream = new Thread::Queue;
	   10 my $kid	 = new threads(\&check_num, $stream, 2);
	   11
	   12 for my $i ( 3 .. 1000 ) {
	   13	  $stream->enqueue($i);
	   14 }
	   15
	   16 $stream->enqueue(undef);
	   17 $kid->join;
	   18
	   19 sub check_num {
	   20	  my ($upstream, $cur_prime) = @_;
	   21	  my $kid;
	   22	  my $downstream = new Thread::Queue;
	   23	  while (my $num = $upstream->dequeue) {
	   24	      next unless $num % $cur_prime;
	   25	      if ($kid) {
	   26		 $downstream->enqueue($num);
	   27		       } else {
	   28		 print "Found prime $num\n";
	   29		     $kid = new threads(\&check_num, $downstream, $num);
	   30	      }
	   31	  }
	   32	  $downstream->enqueue(undef) if $kid;
	   33	  $kid->join	       if $kid;
	   34 }

       This program uses the pipeline model to generate prime numbers.	Each
       thread in the pipeline has an input queue that feeds numbers to be
       checked, a prime number that it’s responsible for, and an output queue
       into which it funnels numbers that have failed the check.  If the
       thread has a number that’s failed its check and there’s no child
       thread, then the thread must have found a new prime number.  In that
       case, a new child thread is created for that prime and stuck on the
       end of the pipeline.

       This probably sounds a bit more confusing than it really is, so let’s
       go through this program piece by piece and see what it does.  (For
       those of you who might be trying to remember exactly what a prime num-
       ber is, it’s a number that’s only evenly divisible by itself and 1)

       The bulk of the work is done by the check_num() subroutine, which
       takes a reference to its input queue and a prime number that it’s
       responsible for.	 After pulling in the input queue and the prime that
       the subroutine’s checking (line 20), we create a new queue (line 22)
       and reserve a scalar for the thread that we’re likely to create later
       (line 21).

       The while loop from lines 23 to line 31 grabs a scalar off the input
       queue and checks against the prime this thread is responsible for.
       Line 24 checks to see if there’s a remainder when we modulo the number
       to be checked against our prime.	 If there is one, the number must not
       be evenly divisible by our prime, so we need to either pass it on to
       the next thread if we’ve created one (line 26) or create a new thread
       if we haven’t.

       The new thread creation is line 29.  We pass on to it a reference to
       the queue we’ve created, and the prime number we’ve found.

       Finally, once the loop terminates (because we got a 0 or undef in the
       queue, which serves as a note to die), we pass on the notice to our
       child and wait for it to exit if we’ve created a child (lines 32 and
       37).

       Meanwhile, back in the main thread, we create a queue (line 9) and the
       initial child thread (line 10), and pre-seed it with the first prime:
       2.  Then we queue all the numbers from 3 to 1000 for checking (lines
       12-14), then queue a die notice (line 16) and wait for the first child
       thread to terminate (line 17).  Because a child won’t die until its
       child has died, we know that we’re done once we return from the join.

       That’s how it works.  It’s pretty simple; as with many Perl programs,
       the explanation is much longer than the program.

Different implementations of threads
       Some background on thread implementations from the operating system
       viewpoint.  There are three basic categories of threads: user-mode
       threads, kernel threads, and multiprocessor kernel threads.

       User-mode threads are threads that live entirely within a program and
       its libraries.  In this model, the OS knows nothing about threads.  As
       far as it’s concerned, your process is just a process.

       This is the easiest way to implement threads, and the way most OSes
       start.  The big disadvantage is that, since the OS knows nothing about
       threads, if one thread blocks they all do.  Typical blocking activi-
       ties include most system calls, most I/O, and things like sleep().

       Kernel threads are the next step in thread evolution.  The OS knows
       about kernel threads, and makes allowances for them.  The main differ-
       ence between a kernel thread and a user-mode thread is blocking.	 With
       kernel threads, things that block a single thread don’t block other
       threads.	 This is not the case with user-mode threads, where the ker-
       nel blocks at the process level and not the thread level.

       This is a big step forward, and can give a threaded program quite a
       performance boost over non-threaded programs.  Threads that block per-
       forming I/O, for example, won’t block threads that are doing other
       things.	Each process still has only one thread running at once,
       though, regardless of how many CPUs a system might have.

       Since kernel threading can interrupt a thread at any time, they will
       uncover some of the implicit locking assumptions you may make in your
       program.	 For example, something as simple as "$a = $a + 2" can behave
       unpredictably with kernel threads if $a is visible to other threads,
       as another thread may have changed $a between the time it was fetched
       on the right hand side and the time the new value is stored.

       Multiprocessor kernel threads are the final step in thread support.
       With multiprocessor kernel threads on a machine with multiple CPUs,
       the OS may schedule two or more threads to run simultaneously on dif-
       ferent CPUs.

       This can give a serious performance boost to your threaded program,
       since more than one thread will be executing at the same time.  As a
       tradeoff, though, any of those nagging synchronization issues that
       might not have shown with basic kernel threads will appear with a
       vengeance.

       In addition to the different levels of OS involvement in threads,
       different OSes (and different thread implementations for a particular
       OS) allocate CPU cycles to threads in different ways.

       Cooperative multitasking systems have running threads give up control
       if one of two things happen.  If a thread calls a yield function, it
       gives up control.  It also gives up control if the thread does some-
       thing that would cause it to block, such as perform I/O.	 In a cooper-
       ative multitasking implementation, one thread can starve all the oth-
       ers for CPU time if it so chooses.

       Preemptive multitasking systems interrupt threads at regular intervals
       while the system decides which thread should run next.  In a preemp-
       tive multitasking system, one thread usually won’t monopolize the CPU.

       On some systems, there can be cooperative and preemptive threads run-
       ning simultaneously. (Threads running with realtime priorities often
       behave cooperatively, for example, while threads running at normal
       priorities behave preemptively.)

       Most modern operating systems support preemptive multitasking nowa-
       days.

Performance considerations
       The main thing to bear in mind when comparing ithreads to other
       threading models is the fact that for each new thread created, a com-
       plete copy of all the variables and data of the parent thread has to
       be taken. Thus thread creation can be quite expensive, both in terms
       of memory usage and time spent in creation. The ideal way to reduce
       these costs is to have a relatively short number of long-lived
       threads, all created fairly early on -  before the base thread has
       accumulated too much data. Of course, this may not always be possible,
       so compromises have to be made. However, after a thread has been cre-
       ated, its performance and extra memory usage should be little differ-
       ent than ordinary code.

       Also note that under the current implementation, shared variables use
       a little more memory and are a little slower than ordinary variables.

Process-scope Changes
       Note that while threads themselves are separate execution threads and
       Perl data is thread-private unless explicitly shared, the threads can
       affect process-scope state, affecting all the threads.

       The most common example of this is changing the current working direc-
       tory using chdir().  One thread calls chdir(), and the working direc-
       tory of all the threads changes.

       Even more drastic example of a process-scope change is chroot(): the
       root directory of all the threads changes, and no thread can undo it
       (as opposed to chdir()).

       Further examples of process-scope changes include umask() and changing
       uids/gids.

       Thinking of mixing fork() and threads?  Please lie down and wait until
       the feeling passes.  Be aware that the semantics of fork() vary
       between platforms.  For example, some UNIX systems copy all the cur-
       rent threads into the child process, while others only copy the thread
       that called fork(). You have been warned!

       Similarly, mixing signals and threads should not be attempted.  Imple-
       mentations are platform-dependent, and even the POSIX semantics may
       not be what you expect (and Perl doesn’t even give you the full POSIX
       API).

Thread-Safety of System Libraries
       Whether various library calls are thread-safe is outside the control
       of Perl.	 Calls often suffering from not being thread-safe include:
       localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(),
       rand(), and srand() -- in general, calls that depend on some global
       external state.

       If the system Perl is compiled in has thread-safe variants of such
       calls, they will be used.  Beyond that, Perl is at the mercy of the
       thread-safety or -unsafety of the calls.	 Please consult your C
       library call documentation.

       On some platforms the thread-safe library interfaces may fail if the
       result buffer is too small (for example the user group databases may
       be rather large, and the reentrant interfaces may have to carry around
       a full snapshot of those databases).  Perl will start with a small
       buffer, but keep retrying and growing the result buffer until the
       result fits.  If this limitless growing sounds bad for security or
       memory consumption reasons you can recompile Perl with PERL_REEN-
       TRANT_MAXSIZE defined to the maximum number of bytes you will allow.

Conclusion
       A complete thread tutorial could fill a book (and has, many times),
       but with what we’ve covered in this introduction, you should be well
       on your way to becoming a threaded Perl expert.

Bibliography
       Here’s a short bibliography courtesy of Jürgen Christoffel:

       Introductory Texts

       Birrell, Andrew D. An Introduction to Programming with Threads. Digi-
       tal Equipment Corporation, 1989, DEC-SRC Research Report #35 online as
       http://gate-
       keeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
       (highly recommended)

       Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
       Guide to Concurrency, Communication, and Multithreading. Pren-
       tice-Hall, 1996.

       Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
       Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
       introduction to threads).

       Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice
       Hall, 1991, ISBN 0-13-590464-1.

       Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
       Pthreads Programming. O’Reilly & Associates, 1996, ISBN 156592-115-1
       (covers POSIX threads).

       OS-Related References

       Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso.
       Programming under Mach. Addison-Wesley, 1994, ISBN 0-201-52739-1.

       Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
       1995, ISBN 0-13-219908-4 (great textbook).

       Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
       4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4

       Other References

       Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed.
       Addison-Wesley, 1998, ISBN 0-201-31006-6.

       comp.programming.threads FAQ, <http://www.serpen-
       tine.com/~bos/threads-faq/>

       Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
       Collection on Virtually Shared Memory Architectures" in Memory Manage-
       ment: Proc. of the International Workshop IWMM 92, St. Malo, France,
       September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1992,
       ISBN 3540-55940-X (real-life thread applications).

       Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
       <http://www.perl.com/pub/a/2002/06/11/threads.html>

Acknowledgements
       Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
       Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
       Pritikin, and Alan Burlison, for their help in reality-checking and
       polishing this article.	Big thanks to Tom Christiansen for his
       rewrite of the prime number generator.

AUTHOR
       Dan Sugalski <dan@sidhe.org<gt>

       Slightly modified by Arthur Bergman to fit the new thread model/mod-
       ule.

       Reworked slightly by Jörg Walter <jwalt@cpan.org<gt> to be more con-
       cise about thread-safety of perl code.

       Rearranged slightly by Elizabeth Mattijsen <liz@dijkmat.nl<gt> to put
       less emphasis on yield().

Copyrights
       The original version of this article originally appeared in The Perl
       Journal #10, and is copyright 1998 The Perl Journal. It appears cour-
       tesy of Jon Orwant and The Perl Journal.	 This document may be dis-
       tributed under the same terms as Perl itself.

       For more information please see threads and threads::shared.



perl v5.8.8			  2006-01-07			PERLTHRTUT(1)