pcrestack

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PCRESTACK(3)							 PCRESTACK(3)



NAME
       PCRE - Perl-compatible regular expressions

PCRE DISCUSSION OF STACK USAGE

       When you call pcre_exec(), it makes use of an internal function called
       match(). This calls itself recursively at branch points	in  the	 pat-
       tern,  in order to remember the state of the match so that it can back
       up and try a different alternative if the first one fails. As matching
       proceeds	 deeper and deeper into the tree of possibilities, the recur-
       sion depth increases.

       Not all calls of match() increase the recursion	depth;	for  an	 item
       such  as	 a*  it	 may be called several times at the same level, after
       matching different numbers of a’s. Furthermore, in a number  of	cases
       where  the  result  of  the recursive call would immediately be passed
       back as the result of the current call (a "tail recursion"), the func-
       tion is just restarted instead.

       The  pcre_dfa_exec()  function  operates in an entirely different way,
       and hardly uses recursion at all. The limit on its complexity  is  the
       amount of workspace it is given. The comments that follow do NOT apply
       to pcre_dfa_exec(); they are relevant only for pcre_exec().

       You can set limits on the number of times that match() is called, both
       in  total  and recursively. If the limit is exceeded, an error occurs.
       For details, see the section on extra  data  for	 pcre_exec()  in  the
       pcreapi documentation.

       Each  time that match() is actually called recursively, it uses memory
       from the process stack. For certain kinds of pattern  and  data,	 very
       large amounts of stack may be needed, despite the recognition of "tail
       recursion".  You can often reduce the amount of recursion, and  there-
       fore  the amount of stack used, by modifying the pattern that is being
       matched. Consider, for example, this pattern:

	 ([^<]|<(?!inet))+

       It matches from wherever it starts until it encounters "<inet" or  the
       end  of	the  data, and is the kind of pattern that might be used when
       processing an XML  file.	 Each  iteration  of  the  outer  parentheses
       matches either one character that is not "<" or a "<" that is not fol-
       lowed by "inet". However, each time  a  parenthesis  is	processed,  a
       recursion  occurs,  so  this  formulation  uses a stack frame for each
       matched character. For a long string, a lot of stack is required. Con-
       sider  now  this	 rewritten  pattern,  which  matches exactly the same
       strings:

	 ([^<]++|<(?!inet))+

       This uses very much less stack, because runs of characters that do not
       contain "<" are "swallowed" in one item inside the parentheses. Recur-
       sion happens only when a "<" character that is not followed by  "inet"
       is  encountered	(and we assume this is relatively rare). A possessive
       quantifier is used to stop any backtracking into the runs  of  non-"<"
       characters, but that is not related to stack usage.

       This example shows that one way of avoiding stack problems when match-
       ing long subject strings is to write  repeated  parenthesized  subpat-
       terns to match more than one character whenever possible.

       In  environments	 where stack memory is constrained, you might want to
       compile PCRE to use heap memory instead of stack for remembering back-
       up  points.  This  makes it run a lot more slowly, however. Details of
       how to do this are given in the pcrebuild documentation. When built in
       this way, instead of using the stack, PCRE obtains and frees memory by
       calling the functions that are pointed to by the pcre_stack_malloc and
       pcre_stack_free	variables.  By	default,  these point to malloc() and
       free(), but you can replace the pointers to cause PCRE to use your own
       functions.  Since  the block sizes are always the same, and are always
       freed in reverse order, it may be  possible  to	implement  customized
       memory handlers that are more efficient than the standard functions.

       In Unix-like environments, there is not often a problem with the stack
       unless very long strings are involved, though  the  default  limit  on
       stack  size  varies from system to system. Values from 8Mb to 64Mb are
       common. You can find your default limit by running the command:

	 ulimit -s

       Unfortunately, the effect of running out of stack  is  often  SIGSEGV,
       though  sometimes a more explicit error message is given. You can nor-
       mally increase the limit on stack size by code such as this:

	 struct rlimit rlim;
	 getrlimit(RLIMIT_STACK, &rlim);
	 rlim.rlim_cur = 100*1024*1024;
	 setrlimit(RLIMIT_STACK, &rlim);

       This reads the current limits (soft and hard) using getrlimit(),	 then
       attempts	 to  increase  the soft limit to 100Mb using setrlimit(). You
       must do this before calling pcre_exec().

       PCRE has an internal counter that can be used to limit  the  depth  of
       recursion,  and thus cause pcre_exec() to give an error code before it
       runs out of stack. By default, the limit is very large,	and  unlikely
       ever to operate. It can be changed when PCRE is built, and it can also
       be set when pcre_exec() is called. For details  of  these  interfaces,
       see the pcrebuild and pcreapi documentation.

       As  a  very  rough rule of thumb, you should reckon on about 500 bytes
       per recursion. Thus, if you want to limit your stack usage to 8Mb, you
       should  set  the limit at 16000 recursions. A 64Mb stack, on the other
       hand, can support around 128000 recursions. The pcretest test  program
       has  a  command line option (-S) that can be used to increase the size
       of its stack.

AUTHOR

       Philip Hazel
       University Computing Service
       Cambridge CB2 3QH, England.

REVISION

       Last updated: 05 June 2007
       Copyright (c) 1997-2007 University of Cambridge.



								 PCRESTACK(3)