mwm

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mwm(user cmd)							mwm(user cmd)



NAME
       mwm — The Motif Window Manager

SYNOPSIS
       mwm [options]

DESCRIPTION
       The  mwm window manager provides functions that facilitate control (by
       the user and the programmer) of	elements  of  window  state  such  as
       placement, size, icon/normal display, and input-focus ownership.

       The stand-alone window manager is not an integral part of CDE and does
       not support communication with other components in  the	CDE  environ-
       ment, such as the Style Manager and the Session Manager.

   Options
       -display display
		 This option specifies the display to use; see X(1).

       -xrm resourcestring
		 This option specifies a resource string to use.

       -multiscreen
		 This option causes mwm to manage all screens on the display.
		 The default is to manage only a single screen.

       -name name
		 This option causes mwm to retrieve its resources  using  the
		 specified name, as in name*resource.

       -screens name [name [...]]
		 This  option  specifies  the  resource	 names to use for the
		 screens managed by mwm. If mwm is managing a single  screen,
		 only  the first name in the list is used. If mwm is managing
		 multiple screens, the names are assigned to the  screens  in
		 order, starting with screen 0. Screen 0 gets the first name,
		 screen 1 the second name, and so on.

   Appearance
       The following sections describe the basic default  behaviors  of	 win-
       dows,  icons,  the  icon	 box,  input  focus, and window stacking. The
       appearance and behavior of the window manager can be altered by chang-
       ing  the	 configuration	of  specific resources. Resources are defined
       under the heading "X DEFAULTS."

   Screens
       By default, mwm manages only the single screen specified by the	-dis-
       play  option  or	 the DISPLAY environment variable (by default, screen
       0). If the -multiscreen option is  specified  or	 if  the  multiScreen
       resource	 is True, mwm tries to manage all the screens on the display.

       When mwm is managing multiple screens, the -screens option can be used
       to give each screen a unique resource name. The names are separated by
       blanks, for example, -screens scr0 scr1. If  there  are	more  screens
       than  names,  resources	for  the  remaining screens will be retrieved
       using the first name.  By default, the screen number is used  for  the
       screen name.

   Windows
       Default	mwm  window  frames  have distinct components with associated
       functions:

       Title Area
		 In addition to displaying the client’s title, the title area
		 is  used  to  move the window. To move the window, place the
		 pointer over the title area, press button  1  and  drag  the
		 window	 to a new location. By default, a wire frame is moved
		 during the drag to indicate the new location. When the	 but-
		 ton is released, the window is moved to the new location.

       Title Bar The  title bar includes the title area, the minimize button,
		 the maximize button, and the window menu button.  In  shaped
		 windows,  such	 as round windows, the title bar floats above
		 the window.

       Minimize Button
		 To turn the window into an icon, click button 1 on the mini-
		 mize button (the frame box with a small square in it).

       Maximize Button
		 To  make  the	window	fill  the  screen  (or enlarge to the
		 largest size allowed by the configuration files), click but-
		 ton  1	 on  the  maximize button (the frame box with a large
		 square in it).

       Window Menu Button
		 The window menu button is the frame box  with	a  horizontal
		 bar  in  it.	To pull down the window menu, press button 1.
		 While pressing, drag the pointer on the menu to your  selec-
		 tion,	then  release the button when your selection is high-
		 lighted. Pressing button 3 in the title bar or resize border
		 handles  also	posts  the  window menu. Alternately, you can
		 click button 1 to pull down the menu  and  keep  it  posted;
		 then  position the pointer and select. You can also post the
		 window menu by pressing  <Shift>  <Esc>  or  <Alt>  <Space>.
		 Double-clicking button 1 with the pointer on the window menu
		 button closes the window.

       The following table lists the contents of the window menu.

   Default Window Menu
       Selection	    Accelerator	  Description
       Restore				  Restores the window to  its  size
					  before  minimizing or maximizing.
       Move				  Allows the  window  to  be  moved
					  with keys or mouse.
       Size				  Allows the window to be resized.
       Minimize				  Turns the window into an icon.
       Maximize				  Makes the window fill the screen.
       Lower				  Moves	 window to bottom of window
					  stack.
       Close		    Alt+F4	  Causes client to terminate.

       Resize Border Handles
		 To change the size of a window,  move	the  pointer  over  a
		 resize	 border	 handle (the cursor changes), press button 1,
		 and drag the window to	 a  new	 size.	When  the  button  is
		 released,  the	 window	 is  resized. While dragging is being
		 done, a rubber-band outline is displayed to indicate the new
		 window size.

       Matte	 An optional matte decoration can be added between the client
		 area and the window frame (see the matteWidth	resource).  A
		 matte is not actually part of the window frame.  There is no
		 functionality associated with a matte.

   Icons
       Icons are small graphic representations of windows. A  window  can  be
       minimized  (iconified)  using the minimize button on the window frame.
       Icons provide a way to reduce clutter on the screen.

       Pressing mouse button 1 when the pointer is over an  icon  causes  the
       icon’s  window  menu  to pop up. Releasing the button (press + release
       without moving mouse = click) causes the menu to stay posted. The menu
       contains the following selections:

   Icon Window Menu
       Selection   Accelerator	  Description
       Restore			  Opens the associated window.
       Move			  Allows  the  icon  to be moved with
				  keys.
       Size			  Inactive (not an option for icons).
       Minimize			  Inactive (not an option for icons).
       Maximize			  Opens	 the  associated  window  and
				  makes it fill the screen.
       Lower			  Moves icon to bottom of icon stack.
       Close	   Alt+F4	  Removes client from mwm management.

       Note that pressing button 3 over an icon also causes the icon’s window
       menu  to	 pop  up. To make a menu selection, drag the pointer over the
       menu and release button 3 when the desired item is highlighted.

       Double-clicking button 1 on an icon  invokes  the  f.restore_and_raise
       function	 and  restores	the  icon’s associated window to its previous
       state. For example, if a maximized window is iconified,	double-click-
       ing  button 1 restores it to its maximized state. Double-clicking but-
       ton 1 on the icon box’s icon opens the icon box and allows  access  to
       the  contained icons. (In general, double-clicking a mouse button is a
       quick way to perform a function.)  Pressing <Shift>  <Esc>  or  <Menu>
       (the  pop-up  menu  key)	 causes the icon window menu of the currently
       selected icon to pop up.

   Icon Box
       When icons begin to clutter the screen, they can	 be  packed  into  an
       icon  box.  (To use an icon box, mwm must be started with the icon box
       configuration already set.) The icon box is a mwm  window  that	holds
       client  icons. It includes one or more scroll bars when there are more
       window icons than the icon box can show at the same time.

       Icons in the icon box can be manipulated with the mouse. The following
       table  summarizes the behavior of this interface. Button actions apply
       whenever the pointer is on any part of the  icon.  Note	that  double-
       clicking an icon in the icon box invokes the f.restore_and_raise func-
       tion.

       Button	  Action	 Description
       Button 1	  click		 Selects the icon.
       Button 1	  double-click	 Normalizes  (opens)  the  associated
				 window.  Raises an already open win-
				 dow to the top of the stack.
       Button 1	  drag		 Moves the icon.
       Button 3	  press		 Causes the menu for that icon to pop
				 up.
       Button 3	  drag		 Highlights   items  as	 the  pointer
				 moves across the menu.

       Pressing mouse button 3 when the pointer is over an  icon  causes  the
       menu for that icon to pop up.

   Icon Menu for the Icon Box
       Selection   Accelerator	 Description
       Restore			 Opens the associated window (if not
				 already open).
       Move			 Allows the icon to  be	 moved	with
				 keys.

       Size			 Inactive.
       Minimize			 Inactive.
       Maximize			 Opens the associated window (if not
				 already  open)	 and  maximizes	 its
				 size.
       Lower			 Inactive.
       Close	   Alt+F4	 Removes client from mwm management.

       To pull down the window menu for the icon box itself, press  button  1
       with  the  pointer  over	 the menu button for the icon box. The window
       menu of the icon box differs from the window menu of a client  window:
       The  "Close"  selection	is replaced with the "PackIcons Shift+Alt+F7"
       selection. When selected, PackIcons packs the  icons  in	 the  box  to
       achieve neat rows with no empty slots.

       You  can also post the window menu by pressing <Shift>, <Esc> or <Alt>
       <Space>. Pressing <Menu> (the pop-up menu key) causes the icon  window
       menu of the currently selected icon to pop up.

   Input Focus
       The  mwm	 window	 manager supports (by default) a keyboard input focus
       policy of explicit selection. This means when a window is selected  to
       get  keyboard input, it continues to get keyboard input until the win-
       dow is withdrawn from window management, another window is  explicitly
       selected	 to  get  keyboard input, or the window is iconified. Several
       resources control the input focus. The client window with the keyboard
       input  focus has the active window appearance with a visually distinct
       window frame.

       The following tables summarize  the  keyboard  input  focus  selection
       behavior:

       Button	   Action     Object		      Function Description
       Button 1	   press      Window / window frame   Keyboard focus selection.
       Button 1	   press      Icon		      Keyboard focus selection.

       Key Action	   Function Description
       [Alt][Tab]	   Move input focus to next window in window
			   stack (available only in  explicit  focus
			   mode).
       [Alt][Shift][Tab]   Move	 input	focus  to previous window in
			   window stack (available only in  explicit
			   focus mode).

   Window Stacking
       There  are  two	types  of  window stacks: global window stacks and an
       application’s local family window stack.

       The global stacking order of windows may be changed  as	a  result  of
       setting the keyboard input focus, iconifying a window, or performing a
       window manager window stacking function. When keyboard focus policy is
       explicit	 the  default  value  of the focusAutoRaise resource is True.
       This causes a window to be raised to the top  of	 the  stack  when  it
       receives	 input	focus, for example, by pressing button 1 on the title
       bar. The key actions defined in the previous table will thus raise the
       window receiving focus to the top of the stack.

       In  pointer  mode,  the default value of focusAutoRaise is False, that
       is, the window stacking order is not changed when  a  window  receives
       keyboard	 input	focus. The following key actions can be used to cycle
       through the global window stack.

       Key Action	   Function Description
       [Alt][ESC]	   Place top window on bottom of stack.
       [Alt][Shift][ESC]   Place bottom window on top of stack.

       By default, a window’s icon is placed on the bottom of the stack	 when
       the  window  is	iconified; however, the default can be changed by the
       lowerOnIconify resource.

       Transient windows (secondary windows such a dialog boxes)  stay	above
       their  parent windows by default; however, an application’s local fam-
       ily stacking order may be changed to allow a transient  window  to  be
       placed below its parent top-level window. The following arguments show
       the modification of the stacking order for the f.lower function.

       f.lower	 Lowers the transient window within the family (staying above
		 the  parent)  and  lowers  the	 family	 in the global window
		 stack.

       f.lower [ within]
		 Lowers the transient window within the family (staying above
		 the parent) but does not lower the family in the global win-
		 dow stack.

       f.lower [freeFamily ]
		 Lowers the window free from its family stack (below the par-
		 ent),	but  does  not	lower the family in the global window
		 stack.

       The arguments within and freeFamily can also be used with f.raise  and
       f.raise_lower.

   Session Management
       The  window  manager is an X Session Management Protocol aware client.
       It responds to SaveYourself (and other associated messages) by  saving
       the  geometries	of  its	 clients  to  a	 state file.  mwm can then be
       restarted by the XSMP session manager.  The default location  for  the
       state file is $HOME/.mwmclientdb.  This location can be overriden with
       the resource sessionClientDB.

   X Resources
       The mwm	command	 is  configured	 from  its  resource  database.	 This
       database is built from the following sources. They are listed in order
       of precedence, low to high:

       /usr/X11R6/lib/X11/app-defaults/Mwm

       $HOME/Mwm

       RESOURCE_MANAGER root window property or $HOME/.Xdefaults

       XENVIRONMENT variable or $HOME/.Xdefaults-host

       mwm command line options

       The file names /usr/X11R6/lib/X11/app-defaults/Mwm and $HOME/Mwm	 rep-
       resent customary locations for these files. The actual location of the
       system-wide class resource file	may  depend  on	 the  XFILESEARCHPATH
       environment  variable and the current language environment. The actual
       location of the user-specific class resource file may  depend  on  the
       XUSERFILESEARCHPATH and XAPPLRESDIR environment variables and the cur-
       rent language environment.

       Entries in the resource database may refer to other resource files for
       specific types of resources. These include files that contain bitmaps,
       fonts, and mwm specific resources such as menus and behavior  specifi-
       cations (for example, button and key bindings).

       Mwm  is the resource class name of mwm and mwm is the default resource
       name used by mwm to look	 up  resources.	 the  -screens	command	 line
       option  specifies  resource names, such as "mwm_b+w" and "mwm_color".)
       In the following discussion of resource specification, "Mwm" and "mwm"
       (and  the aliased mwm resource names) can be used interchangeably, but
       "mwm" takes precedence over "Mwm".

       The mwm command uses the following types of resources:

       Component Appearance Resources:
		 These resources specify appearance attributes of window man-
		 ager  user  interface components. They can be applied to the
		 appearance of window manager menus,  feedback	windows	 (for
		 example, the window reconfiguration feedback window), client
		 window frames, and icons.

       General Appearance and Behavior Resources:
		 These resources specify mwm  appearance  and  behavior	 (for
		 example, window management policies). They are not set sepa-
		 rately for different mwm  user	 interface  components.	 They
		 apply to all screens and workspaces.

       Screen Specific Appearance and Behavior Resources:
		 These	resources  specify the appearance and behavior of mwm
		 elements that are settable on a per-screen basis.

       Client Specific Resources:
		 These mwm resources can be set for a particular client	 win-
		 dow or class of client windows. They specify client-specific
		 icon and client window frame appearance and behavior.

       Resource identifiers can be either a resource name (for example, fore-
       ground) or a resource class (for example, Foreground). If the value of
       a resource is a filename and if the filename is prefixed by "~/", then
       it  is relative to the path contained in the HOME environment variable
       (generally the user’s home directory).

   Component Appearance Resources
       The syntax for specifying component appearance resources that apply to
       window  manager	icons,	menus,	and  client  window  frames  is	 Mwm*
       resource_id

       For example, Mwm*foreground is used to specify  the  foreground	color
       for mwm menus, icons, client window frames, and feedback dialogs.

       The syntax for specifying component appearance resources that apply to
       a  particular   mwm   component	 is   Mwm*[menu|icon|client|feedback]
       *resource_id

       If  menu	 is  specified, the resource is applied only to mwm menus; if
       icon is specified, the resource is applied to icons; and if client  is
       specified,  the resource is applied to client window frames. For exam-
       ple, Mwm*icon*foreground is used to specify the foreground  color  for
       mwm  icons, Mwm*menu*foreground specifies the foreground color for mwm
       menus, and Mwm*client*foreground is used	 to  specify  the  foreground
       color for mwm client window frames.

       The  appearance	of the title area of a client window frame (including
       window management buttons) can be separately  configured.  The  syntax
       for   configuring   the	title  area  of	 a  client  window  frame  is
       Mwm*client*title* resource_id

       For  example,  Mwm*client*title*foreground  specifies  the  foreground
       color  for the title area. Defaults for title area resources are based
       on the values of the corresponding client window frame resources.

       The appearance of menus can be configured based on  the	name  of  the
       menu.   The syntax for specifying menu appearance by name is Mwm*menu*
       menu_name*resource_id

       For  example,  Mwm*menu*my_menu*foreground  specifies  the  foreground
       color  for the menu named my_menu. The user can also specify resources
       for window manager menu components, that is, the gadgets that comprise
       the  menu.  These may include for example, a menu title, title separa-
       tor, one or more buttons, and separators. If a menu contains more than
       one  instance of a class, such as multiple PushButtonGadgets, the name
       of the first instance is "PushButtonGadget1", the second is  "PushBut-
       tonGadget2",  and so on. The following list identifies the naming con-
       vention used for window manager menu components:

	  ·  Menu Title LabelGadget - "TitleName"

	  ·  Menu Title SeparatorGadget - "TitleSeparator"

	  ·  CascadeButtonGadget - "CascadeButtonGadget<n>"

	  ·  PushButtonGadget - "PushButtonGadget<n>"

	  ·  SeparatorGadget - "SeparatorGadget<n>"

       Refer to the man page for each class for a list of resources that  can
       be specified.

       The  following component appearance resources that apply to all window
       manager parts can be specified:

   Component Appearance Resources - All Window Manager Parts
       Name		    Class	       Value Type     Default
       background	    Background	       color	      varies†
       backgroundPixmap	    BackgroundPixmap   string††	      varies†
       bottomShadowColor    Foreground	       color	      varies†
       bottomShadowPixmap   Foreground	       string††	      varies†
       fontList		    FontList	       string†††      "fixed"
       foreground	    Foreground	       color	      varies†
       saveUnder	    SaveUnder	       T/F	      F
       topShadowColor	    Background	       color	      varies†
       topShadowPixmap	    TopShadowPixmap    string††	      varies†

       †The default is chosen  based  on  the  visual  type  of	 the  screen.
       ††Image name. See XmInstallImage(3). †††X11 X Logical Font Description

       background (class  Background)
		 This resource specifies the background color.	Any  legal  X
		 color may be specified. The default value is chosen based on
		 the visual type of the screen.

       backgroundPixmap (class	BackgroundPixmap)
		 This resource specifies the background	 Pixmap	 of  the  mwm
		 decoration  when  the	window is inactive (does not have the
		 keyboard focus).  The default value is chosen based  on  the
		 visual type of the screen.

       bottomShadowColor (class	 Foreground)
		 This  resource specifies the bottom shadow color. This color
		 is used for the lower and right bevels of the window manager
		 decoration.  Any legal X color may be specified. The default
		 value is chosen based on the visual type of the screen.

       bottomShadowPixmap (class  BottomShadowPixmap)
		 This resource	specifies  the	bottom	shadow	Pixmap.	 This
		 Pixmap	 is used for the lower and right bevels of the window
		 manager decoration. The  default  is  chosen  based  on  the
		 visual type of the screen.

       fontList (class	FontList)
		 This  resource specifies the font used in the window manager
		 decoration.  The character encoding of the font should match
		 the  character	 encoding  of  the strings that are used. The
		 default is "fixed."

       foreground (class  Foreground)
		 This resource specifies the foreground color. The default is
		 chosen based on the visual type of the screen.

       saveUnder (class	 SaveUnder)
		 This  is used to indicate whether "save unders" are used for
		 mwm components. For this to have  any	effect,	 save  unders
		 must  be  implemented	by  the	 X server. If save unders are
		 implemented, the X server  saves  the	contents  of  windows
		 obscured  by windows that have the save under attribute set.
		 If the saveUnder resource is True, mwm	 will  set  the	 save
		 under	attribute  on  the window manager frame of any client
		 that has it set. If saveUnder is False, save unders will not
		 be  used  on any window manager frames. The default value is
		 False.

       topShadowColor (class  Background)
		 This resource specifies the top shadow color. This color  is
		 used  for  the	 upper	and left bevels of the window manager
		 decoration. The default is chosen based on the	 visual	 type
		 of the screen.

       topShadowPixmap ( class	TopShadowPixmap)
		 This  resource	 specifies the top shadow Pixmap. This Pixmap
		 is used for the upper and left bevels of the window  manager
		 decoration.  The  default is chosen based on the visual type
		 of the screen.

       The following component appearance resources that apply to  frame  and
       icons can be specified:

   Frame and Icon Components
       Name			  Class		       Value Type   Default
       activeBackground		  Background	       color	    varies†
       activeBackgroundPixmap	  BackgroundPixmap     string††	    varies†
       activeBottomShadowColor	  Foreground	       color	    varies†
       activeBottomShadowPixmap	  BottomShadowPixmap   string††	    varies†
       activeForeground		  Foreground	       color	    varies†
       activeTopShadowColor	  Background	       color	    varies†
       activeTopShadowPixmap	  TopShadowPixmap      string††	    varies†

       †The  default is chosen based on the visual type of the screen.	††See
       XmInstallImage(3).

       activeBackground (class	Background)
		 This resource specifies the background color of the mwm dec-
		 oration  when the window is active (has the keyboard focus).
		 The default is chosen	based  on  the	visual	type  of  the
		 screen.

       activeBackgroundPixmap (class  ActiveBackgroundPixmap)
		 This  resource	 specifies  the	 background Pixmap of the mwm
		 decoration when the  window  is  active  (has	the  keyboard
		 focus).  The  default	is chosen based on the visual type of
		 the screen.

       activeBottomShadowColor (class  Foreground)
		 This resource specifies the bottom shadow color of  the  mwm
		 decoration  when  the	window	is  active  (has the keyboard
		 focus).  The default is chosen based on the visual  type  of
		 the screen.

       activeBottomShadowPixmap (class	BottomShadowPixmap)
		 This  resource specifies the bottom shadow Pixmap of the mwm
		 decoration when the  window  is  active  (has	the  keyboard
		 focus).   The	default is chosen based on the visual type of
		 the screen.

       activeForeground (class	Foreground)
		 This resource specifies the foreground color of the mwm dec-
		 oration  when the window is active (has the keyboard focus).
		 The default is chosen	based  on  the	visual	type  of  the
		 screen.

       activeTopShadowColor (class  Background)
		 This resource specifies the top shadow color of the mwm dec-
		 oration when the window is active (has the keyboard  focus).
		 The  default  is  chosen  based  on  the  visual type of the
		 screen.

       activeTopShadowPixmap (class  TopShadowPixmap)
		 This resource specifies the top shadow	 Pixmap	 of  the  mwm
		 decoration  when  the	window	is  active  (has the keyboard
		 focus). The default is chosen based on the  visual  type  of
		 the screen.

   General Appearance and Behavior Resources
       The syntax for specifying general appearance and behavior resources is
       Mwm*resource_id

       For example, Mwm*keyboardFocusPolicy specifies the window manager pol-
       icy for setting the keyboard focus to a particular client window.

       The  following general appearance and behavior resources can be speci-
       fied:

   General Appearance and Behavior Resources
       Name		      Class		     Value Type	   Default
       autoKeyFocus	      AutoKeyFocus	     T/F	   T
       autoRaiseDelay	      AutoRaiseDelay	     millisec	   500
       bitmap-		      Bitmap-		     directory	   /usr/X11R6/include-
       Directory	      Directory				   /X11/bitmaps
       clientAutoPlace	      ClientAutoPlace	     T/F	   T
       colormapFocus-	      ColormapFocus-	     string	   keyboard
       Policy		      Policy
       configFile	      ConfigFile	     file	   $HOME/mwmrc
       deiconifyKeyFocus      DeiconifyKeyFocus	     T/F	   T
       doubleClick-	      DoubleClick-	     millisec.	   multi-click
       Time		      Time				   time†
       enableWarp	      enableWarp	     T/F	   T
       enforceKeyFocus	      EnforceKeyFocus	     T/F	   T
       frameStyle	      FrameStyle	     string	   recessed
       iconAutoPlace	      IconAutoPlace	     T/F	   T
       iconClick	      IconClick		     T/F	   T
       interactivePlacement   InteractivePlacement   T/F	   T
       keyboardFocus-	      KeyboardFocus-	     string	   explicit
       Policy		      Policy
       lowerOnIconify	      LowerOnIconify	     T/F	   T
       moveThreshold	      MoveThreshold	     pixels	   4
       multiScreen	      MultiScreen	     T/F	   F
       passButtons	      PassButtons	     T/F	   F
       passSelectButton	      PassSelectButton	     T/F	   T
       positionIsFrame	      PositionIsFrame	     T/F	   T
       positionOnScreen	      PositionOnScreen	     T/F	   T
       quitTimeout	      QuitTimeout	     millisec.	   1000
       raiseKeyFocus	      RaiseKeyFocus	     T/F	   F
       refreshByClearing      RefreshByClearing	     T/F	   T
       rootButtonClick	      RootButtonClick	     T/F	   F
       screens		      Screens		     string	   varies
       sessionClientDB	      SessionClientDB	     string	   $HOME/.mwmclientdb
       showFeedback	      ShowFeedback	     string	   all
       startupKeyFocus	      StartupKeyFocus	     T/F	   T

       wMenuButtonClick	      WMenuButtonClick	     T/F	   T
       wMenuButtonClick2      WMenuButtonClick2	     T/F	   T

       †The resource doubleClickTime is included for backward  compatibility.
       Use of the Xt resource multiClickTime is preferred.

       autoKeyFocus (class  AutoKeyFocus)
		 This  resource	 is  available	only  when the keyboard input
		 focus policy is explicit. If autoKeyFocus is given  a	value
		 of True, then when a window with the keyboard input focus is
		 withdrawn from window management or is iconified, the	focus
		 is  set  to  the  previous window that had the focus. If the
		 value given is False, there is no automatic setting  of  the
		 keyboard input focus. It is recommended that both autoKeyFo-
		 cus and startupKeyFocus be True to work with tear off menus.
		 The default value is True.

       autoRaiseDelay (class  AutoRaiseDelay)
		 This  resource	 is  available	only  when the focusAutoRaise
		 resource is True and the keyboard focus policy	 is  pointer.
		 The autoRaiseDelay resource specifies the amount of time (in
		 milliseconds) that mwm will wait  before  raising  a  window
		 after	it gets the keyboard focus. The default value of this
		 resource is 500 (ms).

       bitmapDirectory (class  BitmapDirectory)
		 This resource identifies a  directory	to  be	searched  for
		 bitmaps  referenced  by  mwm  resources.  This	 directory is
		 searched if a bitmap is specified without an absolute	path-
		 name.	  The	 default   value   for	 this	resource   is
		 /usr/X11R6/include/X11/bitmaps.	The	    directory
		 /usr/X11R6/include/X11/bitmaps	  represents   the  customary
		 locations for this directory. The actual  location  of	 this
		 directory  may	 vary  on  some systems. If the bitmap is not
		 found in the specified directory, XBMLANGPATH is searched.

       clientAutoPlace (class  ClientAutoPlace)
		 This resource determines the position of a window  when  the
		 window has not been given a program- or user-specified posi-
		 tion. With a value of True, windows are positioned with  the
		 top  left corners of the frames offset horizontally and ver-
		 tically. A value of False causes  the	currently  configured
		 position  of the window to be used. In either case, mwm will
		 attempt to place the windows totally on-screen. The  default
		 value is True.

       colormapFocusPolicy (class  ColormapFocusPolicy)
		 This resource indicates the colormap focus policy that is to
		 be used.  If the resource  value  is  explicit,  a  colormap
		 selection  action is done on a client window to set the col-
		 ormap focus to that window. If the  value  is	pointer,  the
		 client window containing the pointer has the colormap focus.
		 If the value is keyboard, the client  window  that  has  the
		 keyboard  input  focus	 has  the colormap focus. The default
		 value for this resource is keyboard.

       configFile (class  ConfigFile)
		 The resource value  is	 the  pathname	for  a	mwm  resource
		 description file. If the pathname begins with "~/", mwm con-
		 siders it to be relative to the user’s	 home  directory  (as
		 specified  by	the  HOME environment variable).  If the LANG
		 environment variable is set, mwm looks for $HOME/$LANG/ con-
		 figFile.  If that file does not exist or if LANG is not set,
		 mwm looks for $HOME/configFile. If the	 configFile  pathname
		 does not begin with "~/" or "/", mwm considers it to be rel-
		 ative to the current working directory.  If  the  configFile
		 resource  is  not  specified or if that file does not exist,
		 mwm uses several default paths to find a configuration file.
		 The	order	 of    the    search	is    shown    below:
		 /usr/X11R6/lib/X11/$LANG/system.mwmrc†
		 /usr/X11R6/lib/X11/system.mwmrc†  Paths  marked with ’†’ are
		 implementation dependent.

       deiconifyKeyFocus (class	 DeiconifyKeyFocus)
		 This resource applies only when  the  keyboard	 input	focus
		 policy	 is  explicit.	 If a value of True is used, a window
		 receives the keyboard input  focus  when  it  is  normalized
		 (deiconified). True is the default value.

       doubleClickTime (class  DoubleClickTime)
		 This  resource	 is  used  to  set  the	 maximum time (in ms)
		 between the clicks (button presses) that make up  a  double-
		 click.	 The  use  of this resource is deprecated. Use the Xt
		 resource multiClickTime instead.  The value of	 doubleClick-
		 Time dynamically defaults to the value of multiClickTime.

       enableWarp (class  EnableWarp)
		 The default value of this resource, True, causes mwm to warp
		 the pointer to the center of the selected window during key-
		 board-controlled  resize  and	move  operations. Setting the
		 value to False causes mwm to leave the pointer at its origi-
		 nal place on the screen, unless the user explicitly moves it
		 with the cursor keys or pointing device.

       enforceKeyFocus (class  EnforceKeyFocus)
		 If this resource is given a  value  of	 True,	the  keyboard
		 input	focus  is  always  explicitly set to selected windows
		 even if there is  an  indication  that	 they  are  "globally
		 active" input windows. (An example of a globally active win-
		 dow is a scroll bar that can be operated without setting the
		 focus	to  that  client.) If the resource is False, the key-
		 board input focus is not explicitly set to  globally  active
		 windows. The default value is True.

       frameStyle (class  frameStyle)
		 If  this resource is given a value of "slab", the the window
		 manager frame is drawn such that the client area appears  to
		 be at the same height as the top of the window frame. If the
		 resource is set to "recessed", the  window  frame  is	drawn
		 such  that the client area appears lower than the top of the
		 window frame. The default value is "recessed".

       iconAutoPlace (class  IconAutoPlace)
		 This resource indicates whether the window manager  arranges
		 icons in a particular area of the screen or places each icon
		 where the window was when it was iconified. The  value	 True
		 indicates  that  icons	 are arranged in a particular area of
		 the screen, determined by the iconPlacement  resource.	  The
		 value False indicates that an icon is placed at the location
		 of the window when it is iconified. The default is True.

       iconClick (class	 IconClick)
		 When this resource is given the value of  True,  the  system
		 menu  is posted and left posted when an icon is clicked. The
		 default value is True.

       interactivePlacement (class  InteractivePlacement)
		 This resource controls the initial placement of new  windows
		 on  the  screen.   If	the  value is True, the pointer shape
		 changes before a new window is placed on the screen to indi-
		 cate  to the user that a position should be selected for the
		 upper-left hand corner of the window. If the value is False,
		 windows  are placed according to the initial window configu-
		 ration attributes. The default value  of  this	 resource  is
		 False.

       keyboardFocusPolicy (class  KeyboardFocusPolicy)
		 If  set to pointer, the keyboard focus policy is to have the
		 keyboard focus set to the client window  that	contains  the
		 pointer (the pointer could also be in the client window dec-
		 oration that mwm adds).  If set to explicit, the  policy  is
		 to  have  the keyboard focus set to a client window when the
		 user presses button 1 with the pointer on the client  window
		 or  any  part	of the associated mwm decoration. The default
		 value for this resource is explicit.

       lowerOnIconify (class  LowerOnIconify)
		 If this resource is given the default value of True, a	 win-
		 dow’s	icon  appears  on the bottom of the window stack when
		 the window is	minimized  (iconified).	  A  value  of	False
		 places	 the  icon in the stacking order at the same place as
		 its associated window. The default value of this resource is
		 True.

       moveThreshold (class  MoveThreshold)
		 This resource is used to control the sensitivity of dragging
		 operations that move windows and icons. The  value  of	 this
		 resource  is  the number of pixels that the locator is moved
		 with a button down before the move operation  is  initiated.
		 This  is used to prevent window/icon movement when you click
		 or double-click and there is unintentional pointer  movement
		 with the button down.	The default value of this resource is
		 4 (pixels).

       multiScreen (class  MultiScreen)
		 This resource, if True, causes mwm to manage all the screens
		 on  the display. If False, mwm manages only a single screen.
		 The default value is False.

       passButtons (class  PassButtons)
		 This resource indicates whether or not button	press  events
		 are  passed  to  clients  after they are used to do a window
		 manager function in the  client  context.  If	the  resource
		 value	is  False,  the	 button	 press	is  not passed to the
		 client. If the value is True, the button press is passed  to
		 the  client  window.  The window manager function is done in
		 either case. The default value for this resource is False.

       passSelectButton (class	PassSelectButton)
		 This resource indicates whether or not to  pass  the  select
		 button	 press	events to clients after they are used to do a
		 window manager	 function  in  the  client  context.  If  the
		 resource  value  is False, then the button press will not be
		 passed to the client. If the value is True, the button press
		 is  passed to the client window. The window manager function
		 is done in either case.  The default value for this resource
		 is True.

       positionIsFrame (class  PositionIsFrame)
		 This  resource indicates how client window position informa-
		 tion (from the WM_NORMAL_HINTS property and from  configura-
		 tion  requests)  is to be interpreted. If the resource value
		 is True, the information is interpreted as the	 position  of
		 the  mwm  client  window frame. If the value is False, it is
		 interpreted as being the position of the client area of  the
		 window. The default value of this resource is True.

       positionOnScreen (class	PositionOnScreen)
		 This  resource	 is used to indicate that windows should ini-
		 tially be placed (if possible) so that they are not  clipped
		 by  the  edge of the screen (if the resource value is True).
		 If a window is larger than the size of the screen, at	least
		 the  upper-left  corner  of  the window is on-screen. If the
		 resource value is False, windows are placed in the requested
		 position  even	 if  totally off-screen. The default value of
		 this resource is True.

       quitTimeout (class  QuitTimeout)
		 This resource specifies the amount of time (in milliseconds)
		 that  mwm  will  wait	for a client to update the WM_COMMAND
		 property after mwm has sent  the  WM_SAVE_YOURSELF  message.
		 The  default  value of this resource is 1000 (ms). (Refer to
		 the f.kill function description for additional information.)

       raiseKeyFocus (class  RaiseKeyFocus)
		 This  resource	 is  available	only  when the keyboard input
		 focus policy is explicit. When set to	True,  this  resource
		 specifies  that  a  window  raised by means of the f.normal-
		 ize_and_raise function also receives the  input  focus.  The
		 default value of this resource is False.

       refreshByClearing (class	 RefreshByClearing)
		 This  resource	 determines  the  mechanism used to refresh a
		 window (or the screen) when  the  f.refresh_win  (f.refresh)
		 function  is  executed.  When	set to True, an XClearArea is
		 performed over the window for	f.refresh_win.	When  set  to
		 False,	 a  covering window is created and destroyed over the
		 top of the window  to	be  refreshed.	If  the	 function  is
		 f.refresh  and this resource is set to True, then an XClear-
		 Area is performed over every window on the screen.   If  the
		 resource is set to False, then one large window covering the
		 entire screen is created and destroyed. The default value of
		 this resource is True.

       rootButtonClick (class  RootButtonClick)
		 The rootButtonClick resource controls whether the a click on
		 the root window will post the root menu in a "sticky"	mode.
		 If  this resource is set to True, a button click on the root
		 window will post the menu bound to the button down event for
		 that  button in a "sticky" fashion.  If this resource is set
		 to False, then the same button click would  only  cause  the
		 menu  to  flash  as  it would be unposted once the button up
		 event is seen.	 The criterion used to determine if it	is  a
		 button click is if the pointer doesn’t move between the but-
		 ton down and button up events. The default  value  for	 this
		 resource is True.

       screens (class  Screens)
		 This  resource	 specifies  the resource names to use for the
		 screens managed by mwm. If mwm is managing a single  screen,
		 only  the first name in the list is used. If mwm is managing
		 multiple screens, the names are assigned to the  screens  in
		 order, starting with screen 0. Screen 0 gets the first name,
		 screen 1 the second name, and	so  on.	 The  default  screen
		 names are 0, 1, and so on.

       sessionClientDB (class  SessionClientDB)
		 This  resource	 identifies a file name to use as a root when
		 saving state at the request of an XSMP session manager. When
		 the session is saved, the window manager will then reuse the
		 file name by automatically incrementing a suffix.

       showFeedback (class  ShowFeedback)
		 This resource controls whether or not	feedback  windows  or
		 confirmation  dialogs are displayed. A feedback window shows
		 a client window’s initial placement and shows	position  and
		 size	during	move  and  resize  operations.	 Confirmation
		 dialogs can be displayed for certain operations.  The	value
		 for this resource is a list of names of the feedback options
		 to be enabled or disabled; the names must be separated by  a
		 space. If an option is preceded by a minus sign, that option
		 is excluded from the list. The sign of the first item in the
		 list  determines the initial set of options.  If the sign of
		 the first option is  minus,  mwm  assumes  all	 options  are
		 present and starts subtracting from that set. If the sign of
		 the first decoration is plus (or not specified), mwm  starts
		 with no options and builds up a list from the resource.

       The names of the feedback options are shown below:

       Name	     Description
       all	     Show all feedback (Default value).
       behavior	     Confirm behavior switch.
       kill	     Confirm on receipt of KILL signal.
       move	     Show position during move.
       none	     Show no feedback.
       placement     Show position and size during initial place-
		     ment.
       quit	     Confirm quitting mwm.
       resize	     Show size during resize.
       restart	     Confirm mwm restart.

       The following command line illustrates the syntax for showFeedback:

       Mwm*showFeedback: placement resize behavior restart


       This resource  specification  provides  feedback	 for  initial  client
       placement  and  resize,	and  enables  the dialog boxes to confirm the
       restart and set behavior functions. It disables feedback for the	 move
       function. The default value for this resource is all.

       startupKeyFocus (class  StartupKeyFocus)
		 This  resource	 is  available	only  when the keyboard input
		 focus policy is explicit. When given the  default  value  of
		 True, a window gets the keyboard input focus when the window
		 is mapped (that is, initially managed	by  the	 window	 man-
		 ager). It is recommended that both autoKeyFocus and startup-
		 KeyFocus be True to work with tear off	 menus.	 The  default
		 value is True.

       wMenuButtonClick (class	WMenuButtonClick)
		 This  resource	 indicates  whether a click of the mouse when
		 the pointer is over the window menu button posts and  leaves
		 posted	 the window menu. If the value given this resource is
		 True, the menu remains posted. True is the default value for
		 this resource.

       wMenuButtonClick2 (class	 WMenuButtonClick2)
		 When  this  resource  is  given the default value of True, a
		 double-click action on the window menu button does an f.kill
		 function.

   Screen Specific Appearance and Behavior Resources
       The   syntax   for   specifying	screen	specific  resources  is	 Mwm*
       screen_name*resource_id For example, Mwm*1*keyBindings  specifies  the
       key bindings to use for screen "1".

   Screen Specific Resources
       Name			Class			 Value Type	Default
       buttonBindings		ButtonBindings		 string		DefaultButtonBindings
       cleanText		CleanText		 T/F		T
       fadeNormalIcon		FadeNormalIcon		 T/F		F
       feedbackGeometry		FeedbackGeometry	 string		center on screen

       frameBorderWidth		FrameBorderWidth	 pixels		varies
       iconBoxGeometry		IconBoxGeometry		 string		6x1+0-0
       iconBoxName		IconBoxName		 string		iconbox
       iconBoxSBDisplayPolicy	IconBoxSBDisplayPolicy	 string		all
       iconBoxTitle		IconBoxTitle		 XmString	Icons
       iconDecoration		IconDecoration		 string		varies
       iconImageMaximum		IconImageMaximum	 wxh		48x48
       iconImageMinimum		IconImageMinimum	 wxh		16x16
       iconPlacement		IconPlacement		 string		left bottom
       iconPlacementMargin	IconPlacementMargin	 pixels		varies
       keyBindings		KeyBindings		 string		DefaultKeyBindings
       limitResize		LimitResize		 T/F		T
       maximumMaximumSize	MaximumMaximumSize	 wxh (pixels)	2X screen w&h
       moveOpaque		MoveOpaque		 T/F		F
       resizeBorderWidth	ResizeBorderWidth	 pixels		varies
       resizeCursors		ResizeCursors		 T/F		T
       transientDecoration	TransientDecoration	 string		menu title
       transientFunctions	TransientFunctions	 string		-minimize-maximize
       useIconBox		UseIconBox		 T/F		F

       buttonBindings (class  ButtonBindings)
		 This resource identifies the set of button bindings for win-
		 dow management functions. The named set of  button  bindings
		 is  specified	in  the	 mwm resource description file. These
		 button bindings are merged with the built-in  default	bind-
		 ings. The default value for this resource is "DefaultButton-
		 Bindings".

       cleanText (class	 CleanText)
		 This resource controls the display of window manager text in
		 the  client title and feedback windows. If the default value
		 of True is used, the text is drawn with a clear (no stipple)
		 background.  This  makes  text	 easier to read on monochrome
		 systems where a  backgroundPixmap  is	specified.  Only  the
		 stippling  in	the  area  immediately	around	the  text  is
		 cleared. If False, the text is drawn directly on top of  the
		 existing background.

       fadeNormalIcon (class  FadeNormalIcon)
		 If this resource is given a value of True, an icon is grayed
		 out whenever it has been normalized  (its  window  has	 been
		 opened). The default value is False.

       feedbackGeometry (class	FeedbackGeometry)
		 This resource sets the position of the move and resize feed-
		 back window.  If this resource is not specified, the default
		 is to place the feedback window at the center of the screen.
		 The value of the resource  is	a  standard  window  geometry
		 string	 with the following syntax: [=]{ +-}xoffset{+-} yoff-
		 set]

       frameBorderWidth (class	FrameBorderWidth)
		 This resource specifies the width (in pixels)	of  a  client
		 window frame border without resize handles. The border width
		 includes the 3-D shadows.  The default value is based on the
		 size and resolution of the screen.

       iconBoxGeometry (class  IconBoxGeometry)
		 This resource indicates the initial position and size of the
		 icon box.  The value of the resource is  a  standard  window
		 geometry   string   with  the	following  syntax:  [=][width
		 xheight][{+-}xoffset {+-}yoffset] If  the  offsets  are  not
		 provided,  the iconPlacement policy is used to determine the
		 initial placement.  The  units	 for  width  and  height  are
		 columns  and  rows.  The  actual screen size of the icon box
		 window depends on the iconImageMaximum (size) and  iconDeco-
		 ration	 resources.  The  default  value  for  size  is	 (6 *
		 iconWidth + padding) wide by  (1  *  iconHeight  +  padding)
		 high. The default value of the location is +0 -0.

       iconBoxName (class  IconBoxName)
		 This  resource	 specifies  the	 name that is used to look up
		 icon box resources.  The default name is iconbox.

       iconBoxSBDisplayPolicy (class  IconBoxSBDisplayPolicy)
		 This resource specifies the scroll bar display policy of the
		 window	 manager in the icon box. The resource has three pos-
		 sible values: all, vertical,  and  horizontal.	 The  default
		 value,	 "all",	 causes	 both  vertical and horizontal scroll
		 bars always to appear. The value "vertical" causes a  single
		 vertical  scroll  bar to appear in the icon box and sets the
		 orientation of the icon box to horizontal (regardless of the
		 iconBoxGeometry   specification).   The  value	 "horizontal"
		 causes a single horizontal scroll bar to appear in the	 icon
		 box  and  sets	 the  orientation of the icon box to vertical
		 (regardless of the iconBoxGeometry specification).

       iconBoxTitle (class  IconBoxTitle)
		 This resource specifies the name that is used in  the	title
		 area of the icon box frame. The default value is Icons.

       iconDecoration (class  IconDecoration)
		 This  resource	 specifies  the	 general icon decoration. The
		 resource value is label (only the label part  is  displayed)
		 or  image  (only the image part is displayed) or label image
		 (both the label and image parts are displayed).  A value  of
		 activelabel  can also be specified to get a label (not trun-
		 cated to the width of the icon) when the icon	is  selected.
		 The  default icon decoration for icon box icons is that each
		 icon has a label part and an image part (label	 image).  The
		 default  icon	decoration for stand alone icons is that each
		 icon has an active label part, a label part,  and  an	image
		 part (activelabel label image).

       iconImageMaximum (class	IconImageMaximum)
		 This  resource specifies the maximum size of the icon image.
		 The resource value is widthx height  (for  example,  64x64).
		 The maximum supported size is 128x128.	 The default value of
		 this resource is 50x50.

       iconImageMinimum (class	IconImageMinimum)
		 This resource specifies the minimum size of the icon  image.
		 The  resource	value  is widthx height (for example, 32x50).
		 The minimum supported size is 16x16.  The default  value  of
		 this resource is 16x16.

       iconPlacement (class  IconPlacement)
		 This  resource	 specifies  the	 icon  placement scheme to be
		 used. The resource value has the following syntax:

		 primary_layout secondary_layout [tight]

       The layout values are one of the following:

       Value	  Description
       top	  Lay the icons out top to bottom.
       bottom	  Lay the icons out bottom to top.
       left	  Lay the icons out left to right.
       right	  Lay the icons out right to left.

       A horizontal (vertical) layout value should not be used for  both  the
       primary_layout  and  the	 secondary_layout (for example, don’t use top
       for the primary_layout and bottom for the secondary_layout).

       The primary_layout indicates whether, when an icon placement is	done,
       the  icon  is  placed in a row or a column and the direction of place-
       ment. The secondary_layout  indicates  where  to	 place	new  rows  or
       columns.	 For example, top right indicates that icons should be placed
       top to bottom on the screen and that  columns  should  be  added	 from
       right to left on the screen.

       The  default  placement is left bottom (icons are placed left to right
       on the screen, with the first row on the bottom of the screen, and new
       rows  added from the bottom of the screen to the top of the screen). A
       tight value places icons with zero  spacing  in	between	 icons.	 This
       value  is  useful  for  aesthetic reasons, as well as X-terminals with
       small screens.

       iconPlacementMargin (class  IconPlacementMargin)
		 This resource sets the distance  between  the	edge  of  the
		 screen	 and  the icons that are placed along the edge of the
		 screen. The value should be greater than or equal  to	0.  A
		 default  value (see below) is used if the value specified is
		 invalid. The default value for this resource is equal to the
		 space	between	 icons as they are placed on the screen (this
		 space is based on maximizing the number of icons in each row
		 and column).

       keyBindings (class  KeyBindings)
		 This  resource identifies the set of key bindings for window
		 management  functions.	 If  specified,	 these	key  bindings
		 replace  the built-in default bindings. The named set of key
		 bindings is specified in mwm resource description file.  The
		 default value for this resource is "DefaultKeyBindings".

       limitResize (class  LimitResize)
		 If  this resource is True, the user is not allowed to resize
		 a window to greater than the maximum size. The default value
		 for this resource is True.

       maximumMaximumSize (class  MaximumMaximumSize)
		 This  resource is used to limit the maximum size of a client
		 window as set by the user or client. The resource  value  is
		 widthxheight  (for  example,  1024x1024) where the width and
		 height are in pixels. The default value of this resource  is
		 twice the screen width and height.

       moveOpaque (class  MoveOpaque)
		 This resource controls whether the actual window is moved or
		 a rectangular outline of the  window  is  moved.  A  default
		 value of False displays a rectangular outline on moves.

       resizeBorderWidth (class	 ResizeBorderWidth)
		 This  resource	 specifies  the width (in pixels) of a client
		 window frame border with resize handles. The specified	 bor-
		 der  width  includes  the 3-D shadows.	 The default value is
		 based on the size and resolution of the screen.

       resizeCursors (class  ResizeCursors)
		 This is used to indicate  whether  the	 resize	 cursors  are
		 always displayed when the pointer is in the window size bor-
		 der. If True, the cursors are shown,  otherwise  the  window
		 manager cursor is shown. The default value is True.

       transientDecoration (class  TransientDecoration)
		 This  controls	 the  amount  of  decoration that mwm puts on
		 transient windows. The decoration specification  is  exactly
		 the  same  as	for  the  clientDecoration  (client specific)
		 resource.  Transient windows are identified by the  WM_TRAN-
		 SIENT_FOR property, which is added by the client to indicate
		 a relatively temporary window. The default  value  for	 this
		 resource  is  menu  title  (that  is, transient windows have
		 frame borders and a titlebar with a window menu button).

		 An application can also specify which decorations mwm should
		 apply	to its windows. If it does so, mwm applies only those
		 decorations indicated by both the application and the	tran-
		 sientDecoration resource. Otherwise, mwm applies the decora-
		 tions indicated by  the  transientDecoration  resource.  For
		 more information see the description of XmNmwmDecorations on
		 the VendorShell(3) reference page.

       transientFunctions (class  TransientFunctions)
		 This resource is used to indicate  which  window  management
		 functions  are	 applicable  (or not applicable) to transient
		 windows. The function specification is exactly the  same  as
		 for  the  clientFunctions  (client  specific)	resource. The
		 default value for this resource is -minimize -maximize.

		 An application can also specify which functions  mwm  should
		 apply	to its windows. If it does so, mwm applies only those
		 functions indicated by both the application  and  the	tran-
		 sientFunctions	 resource.  Otherwise,	mwm applies the func-
		 tions indicated by the transientFunctions resource. For more
		 information  see  the	description of XmNmwmFunctions on the
		 VendorShell(3) reference page.

       useIconBox (class  UseIconBox)
		 If this resource is given a value of True, icons are  placed
		 in  an icon box. When an icon box is not used, the icons are
		 placed on the root window (default value).

   Client Specific Resources
       The syntax for specifying client specific resources is

       Mwm*client_name_or_class *resource_id

       For example, Mwm*mterm*windowMenu is used to specify the	 window	 menu
       to  be  used with mterm clients. The syntax for specifying client spe-
       cific resources for all classes of clients is

       Mwm*resource_id

       Specific client specifications take precedence over the specifications
       for  all	 clients.  For example, Mwm*windowMenu is used to specify the
       window menu to be used for all classes of clients that  don’t  have  a
       window menu specified.

       The  syntax  for	 specifying  resource values for windows that have an
       unknown name and class (that is, windows that do not have  a  WM_CLASS
       property associated with them) is

       Mwm*defaults*resource_id

       For  example, Mwm*defaults*iconImage is used to specify the icon image
       to be used for windows that have an unknown name and class.

       The following client specific resources can be specified:

   Client Specific Resources
       Name			 Class		     Value Type		   Default
       clientDecoration		 ClientDecoration    string		   all.
       clientFunctions		 ClientFunctions     string		   all.
       focusAutoRaise		 FocusAutoRaise	     T/F		   varies
       iconImage		 IconImage	     pathname		   (image)
       iconImage-		 Background	     color		   icon background
       Background

       iconImageBottom-		 Foreground	     color		   icon
       ShadowColor							   bottom shadow
       iconImageBottom-		 BottomShadow-	     color		   icon bottom
       ShadowPixmap		 Pixmap					   shadow pixmap
       iconImageForeground	 Foreground	     color		   varies
       iconImageTopShadowColor	 Background	     color		   icon top
									   shadow color
       iconImageTop-		 TopShadowPixmap     color		   icon top
       ShadowPixmap							   shadow pixmap
       matteBackground		 Background	     color		   background
       matteBottom-		 Foreground	     color		   bottom
       ShadowColor							   shadow color
       matteBottom-		 BottomShadow-	     color		   bottom
       ShadowPixmap		 Pixmap					   shadow pixmap
       matteForeground		 Foreground	     color		   foreground
       matteTopShadowColor	 Background	     color		   top
									   shadow color
       matteTopShadowPixmap	 TopShadowPixmap     color		   top
									   shadow pixmap
       matteWidth		 MatteWidth	     pixels		   0
       maximumClientSize	 MaximumClientSize   wxh
						     vertical horizontal   fill the screen
       useClientIcon		 UseClientIcon	     T/F		   T
       usePPosition		 UsePPosition	     string		   nonzero
       windowMenu		 WindowMenu	     string		   DefaultWindowMenu

       clientDecoration (class	ClientDecoration)
		 This resource controls the amount of  window  frame  decora-
		 tion.	The resource is specified as a list of decorations to
		 specify their inclusion in the frame.	If  a  decoration  is
		 preceded  by  a minus sign, that decoration is excluded from
		 the frame. The sign of the first item in the list determines
		 the  initial  amount of decoration. If the sign of the first
		 decoration is minus, mwm assumes all decorations are present
		 and  starts  subtracting  from	 that set. If the sign of the
		 first decoration is plus (or not specified), then mwm starts
		 with no decoration and builds up a list from the resource.

		 An application can also specify which decorations mwm should
		 apply to its windows. If it does so, mwm applies only	those
		 decorations  indicated	 by  both  the	application  and  the
		 clientDecoration resource. Otherwise, mwm applies the	deco-
		 rations  indicated  by	 the  clientDecoration resource.  For
		 more information see the description of XmNmwmDecorations on
		 the VendorShell(3) reference page.

		 Name	      Description
		 all	      Include all decorations (default value).
		 border	      Window border.
		 maximize     Maximize button (includes title bar).
		 minimize     Minimize button (includes title bar).
		 none	      No decorations.
		 resizeh      Border resize handles (includes border).
		 menu	      Window menu button (includes title bar).
		 title	      Title bar (includes border).

       Examples: Mwm*XClock.clientDecoration: -resizeh -maximize This removes
       the  resize  handles  and  maximize  button   from   XClock   windows.
       Mwm*XClock.clientDecoration:  menu  minimize border This does the same
       thing as above. Note that either menu or minimize implies title.

       clientFunctions (class  ClientFunctions)
		 This resource is used to indicate which  mwm  functions  are
		 applicable  (or  not  applicable)  to the client window. The
		 value for the resource is a list of functions. If the	first
		 function  in  the list has a minus sign in front of it, then
		 mwm starts with all functions and subtracts from  that	 set.
		 If  the  first function in the list has a plus sign in front
		 of it, then mwm starts with no functions  and	builds	up  a
		 list.	Each  function	in  the	 list must be preceded by the
		 appropriate plus or minus sign and separated from  the	 next
		 function by a space.

		 An  application  can also specify which functions mwm should
		 apply to its windows. If it does so, mwm applies only	those
		 functions  indicated by both the application and the client-
		 Functions resource. Otherwise,	 mwm  applies  the  functions
		 indicated  by the clientFunctions resource.  For more infor-
		 mation see the description of XmNmwmFunctions on the Vendor-
		 Shell(3) reference page.

       The following table lists the functions available for this resource:

       Name	   Description
       all	   Include all functions (default value).
       none	   No functions.
       resize	   f.resize†.
       move	   f.move†.
       minimize	   f.minimize†.
       maximize	   f.maximize†.
       close	   f.kill†.

       †See mwmrc(4).

       focusAutoRaise (class  FocusAutoRaise)
		 When  the value of this resource is True, clients are raised
		 when they get the keyboard input  focus.  If  the  value  is
		 False, the stacking of windows on the display is not changed
		 when a window gets the keyboard input	focus.	 The  default
		 value	is  True when the keyboardFocusPolicy is explicit and
		 False when the keyboardFocusPolicy is pointer.

       iconImage (class	 IconImage)
		 This resource can be used to specify an  icon	image  for  a
		 client	 (for example, "Mwm*myclock*iconImage"). The resource
		 value is a pathname for a pixmap or bitmap file.  The	value
		 of  the  (client specific) useClientIcon resource is used to
		 determine whether or not user supplied icon images are	 used
		 instead of client supplied icon images. The default value is
		 to display a built-in window manager icon image.

       iconImageBackground (class  Background)
		 This resource specifies the background	 color	of  the	 icon
		 image	that  is  displayed in the image part of an icon. The
		 default value of this resource is the icon background	color
		 (that	is,  specified	by  "Mwm*background or Mwm*icon*back-
		 ground).

       iconImageBottomShadowColor (class  Foreground)
		 This resource specifies the bottom shadow color of the	 icon
		 image	that  is  displayed in the image part of an icon. The
		 default value of this resource is  the	 icon  bottom  shadow
		 color (that is, specified by Mwm*icon*bottomShadowColor).

       iconImageBottomShadowPixmap (class  BottomShadowPixmap)
		 This resource specifies the bottom shadow Pixmap of the icon
		 image that is displayed in the image part of  an  icon.  The
		 default  value	 of  this  resource is the icon bottom shadow
		 Pixmap (that is, specified by	Mwm*icon*bottomShadowPixmap).

       iconImageForeground (class  Foreground)
		 This  resource	 specifies  the	 foreground color of the icon
		 image that is displayed in the image part of  an  icon.  The
		 default  value of this resource varies depending on the icon
		 background.

       iconImageTopShadowColor (class  Background)
		 This resource specifies the top shadow	 color	of  the	 icon
		 image	that  is  displayed in the image part of an icon. The
		 default value of this resource is the icon top shadow	color
		 (that is, specified by Mwm*icon*topShadowColor).

       iconImageTopShadowPixmap (class	TopShadowPixmap)
		 This  resource	 specifies  the top shadow Pixmap of the icon
		 image that is displayed in the image part of  an  icon.  The
		 default value of this resource is the icon top shadow pixmap
		 (that is, specified by Mwm*icon*topShadowPixmap).

       matteBackground	(class	Background)
		 This resource specifies the background color of  the  matte,
		 when  matteWidth  is  positive.  The  default	value of this
		 resource is the client background color (that is,  specified
		 by "Mwm*background or Mwm*client*background).

       matteBottomShadowColor (class  Foreground)
		 This  resource	 specifies  the	 bottom	 shadow	 color of the
		 matte, when matteWidth is positive.  The  default  value  of
		 this  resource	 is  the client bottom shadow color (that is,
		 specified by Mwm*bottomShadowColor or Mwm*client*bottomShad-
		 owColor).

       matteBottomShadowPixmap (class  BottomShadowPixmap)
		 This  resource	 specifies  the	 bottom	 shadow Pixmap of the
		 matte, when matteWidth is positive.  The  default  value  of
		 this  resource	 is the client bottom shadow pixmap (that is,
		 specified  by	Mwm*bottomShadowPixmap	 or   Mwm*client*bot-
		 tomShadowPixmap).

       matteForeground (class  Foreground)
		 This  resource	 specifies the foreground color of the matte,
		 when matteWidth is  positive.	The  default  value  of	 this
		 resource  is the client foreground color (that is, specified
		 by Mwm*foreground or Mwm*client*foreground).

       matteTopShadowColor (class  Background)
		 This resource specifies the top shadow color of  the  matte,
		 when  matteWidth  is  positive.  The  default	value of this
		 resource is the client top shadow color (that is,  specified
		 by Mwm*topShadowColor or Mwm*client*topShadowColor).

       matteTopShadowPixmap (class  TopShadowPixmap)
		 This  resource specifies the top shadow pixmap of the matte,
		 when matteWidth is  positive.	The  default  value  of	 this
		 resource is the client top shadow pixmap (that is, specified
		 by "Mwm*topShadowPixmap or Mwm*client*topShadowPixmap).

       matteWidth (class  MatteWidth)
		 This resource specifies the width of the optional matte. The
		 default value is 0, which effectively disables the matte.

       maximumClientSize (class	 MaximumClientSize)
		 This  resource is either a size specification or a direction
		 that indicates how a client window is to be  maximized.  The
		 resource  value  can  be  specified  as a size specification
		 widthxheight. The width and height are	 interpreted  in  the
		 units that the client uses (for example, for terminal emula-
		 tors this is generally characters). Alternately,  "vertical"
		 or  "horizontal"  can be specified to indicate the direction
		 in which the client maximizes.

		 If this resource is not specified, the maximum size from the
		 WM_NORMAL_HINTS  property  is	used  if  set.	Otherwise the
		 default value is the size where the client window with	 win-
		 dow  management  borders  fills the screen. When the maximum
		 client size  is  not  determined  by  the  maximumClientSize
		 resource, the maximumMaximumSize resource value is used as a
		 constraint on the maximum size.

       useClientIcon (class  UseClientIcon)
		 If the value given for this resource is True, a  client-sup-
		 plied	icon image takes precedence over a user-supplied icon
		 image. The default value is True, giving the client-supplied
		 icon  image  higher  precedence  than the user-supplied icon
		 image.

       usePPosition (class  UsePPosition)
		 This resource specifies whether Mwm honors program specified
		 position PPosition specified in the WM_NORMAL_HINTS property
		 in the absence of an user specified position.	Setting	 this
		 resource to on, causes mwm to always honor program specified
		 position. Setting this resource to off, causes mwm to always
		 ignore	 program specified position. Setting this resource to
		 the default value of nonzero  cause  mwm  to  honor  program
		 specified position other than (0,0).

       windowMenu (class  WindowMenu)
		 This  resource	 indicates  the name of the menu pane that is
		 posted when the window menu is popped up (usually by  press-
		 ing  button 1 on the window menu button on the client window
		 frame).  Menu	panes  are  specified  in  the	mwm  resource
		 description file. Window menus can be customized on a client
		 class basis by creating custom menus in your mwmrc file (see
		 mwmrc(4)  and	specifying  resources  to activate the custom
		 menus.	   The	  resources    have	the	form	 Mwm*
		 client_name_or_class*windowMenu.  The	default value of this
		 resource is DefaultWindowMenu.

   Resource Description File
       The mwm resource description file is  a	supplementary  resource	 file
       that contains resource descriptions that are referred to by entries in
       the resource manager property (see  xrdb(1)  and	 the  defaults	files
       (.Xdefaults, app-defaults/Mwm ). It contains descriptions of resources
       that are to be used by mwm, and that cannot be easily encoded  in  the
       defaults	 files	(a  bitmap  file  is  an  analogous  type of resource
       description file). A particular mwm resource description file  can  be
       selected using the configFile resource.

       The  following types of resources can be described in the mwm resource
       description file:

       Buttons	 Window manager functions can be bound (associated) with but-
		 ton events.

       Keys	 Window	 manager functions can be bound (associated) with key
		 press events.

       Menus	 Menu panes can be used for the window menu and	 other	menus
		 posted with key bindings and button bindings.

		 The  mwm resource description file is described in mwmrc(4).

   Environment
       The mwm window manager uses the environment variable  HOME  specifying
       the user’s home directory.

       The  mwm	 window manager uses the environment variable LANG specifying
       the user’s choice of language for the mwm message catalog and the  mwm
       resource description file.

       The   mwm   window  uses	 the  environment  variable  XFILESEARCHPATH,
       XUSERFILESEARCHPATH, XAPPLRESDIR,  XENVIRONMENT,	 LANG,	and  HOME  in
       determining  search paths for resource defaults files.  The mwm window
       manager may also us XBMLANGPATH to search for bitmap files.

       The mwm window manager reads the $HOME/.motifbind file if it exists to
       install	a  virtual key bindings property on the root window. For more
       information on the content of the .motifbind file, see

       The mwm window manager uses  the	 environment  variable	MWMSHELL  (or
       SHELL,  if MWMSHELL is not set), specifying the shell to use when exe-
       cuting commands via the f.exec function.

   Files
       /usr/X11R6/lib/X11/$LANG/system.mwmrc

       /usr/X11R6/lib/X11/system.mwmrc

       /usr/X11R6/lib/X11/app-defaults/Mwm

       $HOME/Mwm

       $HOME/$LANG/.mwmrc

       $HOME/.mwmrc

   RELATED INFORMATION
       VendorShell(3), VirtualBindings(3), X(1), XmInstallImage(3),  xrdb(1).



								mwm(user cmd)