gluUnProject
GLUUNPROJECT(3G) GLUUNPROJECT(3G)
NAME
gluUnProject - map window coordinates to object coordinates
C SPECIFICATION
GLint gluUnProject( GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ )
PARAMETERS
winX, winY, winZ
Specify the window coordinates to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev
call).
proj Specifies the projection matrix (as from a glGetDou-
blev call).
view Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.
DESCRIPTION
gluUnProject maps the specified window coordinates into object coordi-
nates using model, proj, and view. The result is stored in objX,
objY, and objZ. A return value of GL_TRUE indicates success; a return
value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multi-
plies the normalized device coordinates by the inverse of model*proj
as follows:
objX
_______________−1
objY
_______________−1
( )=INV(PM)( )
objZ
2(winZ)−1
W
1
INV() denotes matrix inversion. W is an unused variable, included for
consistent matrix notation.
SEE ALSO
glGet(3G), gluProject(3G)
GLUUNPROJECT(3G)