glXCreateGLXPixmap

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GLXCREATEGLXPIXMAP()					 GLXCREATEGLXPIXMAP()



NAME
       glXCreateGLXPixmap - create an off-screen GLX rendering area


C SPECIFICATION
       GLXPixmap glXCreateGLXPixmap( Display *dpy,
				     XVisualInfo *vis,
				     Pixmap pixmap )

       delim $$

PARAMETERS
       dpy     Specifies the connection to the X server.

       vis     Specifies the visual that defines the structure of the render-
	       ing area.  It is a pointer to an XVisualInfo structure, not  a
	       visual ID or a pointer to a Visual.

       pixmap  Specifies  the  X  pixmap  that will be used as the front left
	       color buffer of the off-screen rendering area.

DESCRIPTION
       glXCreateGLXPixmap creates an off-screen rendering  area	 and  returns
       its  XID.   Any GLX rendering context that was created with respect to
       vis can be used to render into this off-screen area.  Use  glXMakeCur-
       rent to associate the rendering area with a GLX rendering context.

       The  X pixmap identified by pixmap is used as the front left buffer of
       the resulting off-screen rendering area.	 All other buffers  specified
       by  vis, including color buffers other than the front left buffer, are
       created without externally visible names.  GLX  pixmaps	with  double-
       buffering  are supported.  However, glXSwapBuffers is ignored by these
       pixmaps.

       Some implementations may not support GLX pixmaps with direct rendering
       contexts.

NOTES
       XVisualInfo  is	defined	 in Xutil.h.  It is a structure that includes
       visual, visualID, screen, and depth elements.

ERRORS
       BadMatch is generated if the depth of pixmap does not match the	depth
       value  reported by core X11 for vis, or if pixmap was not created with
       respect to the same screen as vis.

       BadValue is generated if vis is not a valid XVisualInfo	pointer	 (for
       example,	 if  a	particular  GLX	 implementation does not support this
       visual).

       BadPixmap is generated if pixmap is not a valid pixmap.

       BadAlloc is generated if the server cannot allocate the GLX pixmap.

SEE ALSO
       glXCreateContext, glXIsDirect, glXMakeCurrent



							 GLXCREATEGLXPIXMAP()