glVertex

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GLVERTEX(3G)							 GLVERTEX(3G)



NAME
       glVertex2d,  glVertex2f,	 glVertex2i,  glVertex2s,  glVertex3d, glVer-
       tex3f, glVertex3i,  glVertex3s,	glVertex4d,  glVertex4f,  glVertex4i,
       glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVer-
       tex3dv, glVertex3fv,  glVertex3iv,  glVertex3sv,	 glVertex4dv,  glVer-
       tex4fv, glVertex4iv, glVertex4sv - specify a vertex


C SPECIFICATION
       void glVertex2d( GLdouble x,
			GLdouble y )
       void glVertex2f( GLfloat x,
			GLfloat y )
       void glVertex2i( GLint x,
			GLint y )
       void glVertex2s( GLshort x,
			GLshort y )
       void glVertex3d( GLdouble x,
			GLdouble y,
			GLdouble z )
       void glVertex3f( GLfloat x,
			GLfloat y,
			GLfloat z )
       void glVertex3i( GLint x,
			GLint y,
			GLint z )
       void glVertex3s( GLshort x,
			GLshort y,
			GLshort z )
       void glVertex4d( GLdouble x,
			GLdouble y,
			GLdouble z,
			GLdouble w )
       void glVertex4f( GLfloat x,
			GLfloat y,
			GLfloat z,
			GLfloat w )
       void glVertex4i( GLint x,
			GLint y,
			GLint z,
			GLint w )
       void glVertex4s( GLshort x,
			GLshort y,
			GLshort z,
			GLshort w )


PARAMETERS
       x, y, z, w
		Specify	 x,  y,	 z,  and  w coordinates of a vertex.  Not all
		parameters are present in all forms of the command.

C SPECIFICATION
       void glVertex2dv( const GLdouble *v )
       void glVertex2fv( const GLfloat *v )
       void glVertex2iv( const GLint *v )
       void glVertex2sv( const GLshort *v )
       void glVertex3dv( const GLdouble *v )
       void glVertex3fv( const GLfloat *v )
       void glVertex3iv( const GLint *v )
       void glVertex3sv( const GLshort *v )
       void glVertex4dv( const GLdouble *v )
       void glVertex4fv( const GLfloat *v )
       void glVertex4iv( const GLint *v )
       void glVertex4sv( const GLshort *v )


PARAMETERS
       v      Specifies a pointer to an array of two,  three,  or  four	 ele-
	      ments.   The  elements of a two-element array are x and y; of a
	      three-element array, x, y, and z; and of a four-element  array,
	      x, y, z, and w.

DESCRIPTION
       glVertex	 commands  are	used  within  glBegin/glEnd  pairs to specify
       point, line, and polygon vertices.  The	current	 color,	 normal,  and
       texture	coordinates  are  associated with the vertex when glVertex is
       called.

       When only x and y are specified, z defaults to 0 and w defaults to  1.
       When x, y, and z are specified, w defaults to 1.

NOTES
       Invoking glVertex outside of a glBegin/glEnd pair results in undefined
       behavior.

SEE ALSO
       glBegin(3G),	glCallList(3G),	    glColor(3G),      glEdgeFlag(3G),
       glEvalCoord(3G), glIndex(3G), glMaterial(3G),
       glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)



								 GLVERTEX(3G)