glTranslatef

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GLTRANSLATE(3G)						      GLTRANSLATE(3G)



NAME
       glTranslated, glTranslatef - multiply the current matrix by a transla-
       tion matrix


C SPECIFICATION
       void glTranslated( GLdouble x,
			  GLdouble y,
			  GLdouble z )
       void glTranslatef( GLfloat x,
			  GLfloat y,
			  GLfloat z )


PARAMETERS
       x, y, z
	      Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation by  (x,y,z).	 The  current  matrix
       (see
       glMatrixMode) is multiplied by this translation matrix, with the prod-
       uct replacing the current matrix, as if glMultMatrix were called	 with
       the following matrix for its argument:
				      1 0 0 x



















				      0 1 0 y









				     (	     )









				      0 0 1 z



















				      0 0 0 1

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi-
nate system.

ERRORS
       GL_INVALID_OPERATION  is	 generated if glTranslate is executed between
       the execution of glBegin and the corresponding execution of glEnd.
















































































ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(3G),  glMultMatrix(3G),  glPushMatrix(3G),	glRotate(3G),
       glScale(3G)



							      GLTRANSLATE(3G)