glTexCoordPointer

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GLTEXCOORDPOINTER(3G)					GLTEXCOORDPOINTER(3G)



NAME
       glTexCoordPointer - define an array of texture coordinates


C SPECIFICATION
       void glTexCoordPointer( GLint size,
			       GLenum type,
			       GLsizei stride,
			       const GLvoid *ptr )


PARAMETERS
       size    Specifies the number of coordinates per array element. Must be
	       1, 2, 3 or 4. The initial value is 4.

       type    Specifies the data type of each texture coordinate.   Symbolic
	       constants   GL_SHORT,   GL_INT,	GL_FLOAT,  or  GL_DOUBLE  are
	       accepted. The initial value is GL_FLOAT.

       stride  Specifies the byte offset between consecutive array  elements.
	       If  stride  is  0,  the	array  elements	 are understood to be
	       tightly packed. The initial value is 0.

       ptr     Specifies a pointer to the first coordinate of the first	 ele-
	       ment in the array.  The initial value is 0.

DESCRIPTION
       glTexCoordPointer specifies the location and data  of an array of tex-
       ture coordinates to use when rendering.	size specifies the number  of
       coordinates  per	 element,  and must be 1, 2, 3, or 4.  type specifies
       the data type of each texture coordinate and stride specifies the byte
       stride  from  one  array	 element  to  the  next allowing vertices and
       attributes to be packed into a single  array  or	 stored	 in  separate
       arrays.	(Single-array storage may be more efficient on some implemen-
       tations; see
       glInterleavedArrays.)  When a texture coordinate array  is  specified,
       size, type, stride, and ptr are saved client-side state.

       To   enable   and   disable   the   texture   coordinate	 array,	 call
       glEnableClientState  and	 glDisableClientState	with   the   argument
       GL_TEXTURE_COORD_ARRAY.	If  enabled,  the texture coordinate array is
       used  when  glDrawArrays,   glDrawElements,   glDrawRangeElements   or
       glArrayElement is called.

       Use  glDrawArrays  to  construct	 a sequence of primitives (all of the
       same type) from prespecified vertex and vertex attribute arrays.	  Use
       glArrayElement  to  specify primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives by
       indexing vertices and vertex attributes.

NOTES
       glTexCoordPointer  is  available	 only  if  the	GL  version is 1.1 or
       greater.

       The texture coordinate array is initially disabled  and	it  won’t  be
       accessed	 when glArrayElement, glDrawElements, glDrawRangeElements, or
       glDrawArrays is called.

       Execution of glTexCoordPointer is not allowed between the execution of
       glBegin	and the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is unde-
       fined.

       glTexCoordPointer  is typically implemented on the client side with no
       protocol.

       The texture coordinate array parameters are client-side state and  are
       therefore  not saved or restored by glPushAttrib and glPopAttrib.  Use
       glPushClientAttrib and glPopClientAttrib instead.

       When the	 GL_ARB_imaging	 extension  is	supported,  glTexCoordPointer
       updates	the  texture coordinate array state of the active client tex-
       ture unit, specified with glClientActiveTextureARB.

ERRORS
       GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_TEXTURE_COORD_ARRAY
       glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE
       glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE
       glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G), glClientActiveTextureARB(3G),  glColorPointer(3G),
       glDrawArrays(3G),     glDrawElements(3G),     glDrawRangeElements(3G),
       glEdgeFlagPointer(3G),	     glEnable(3G),	   glGetPointerv(3G),
       glIndexPointer(3G),     glNormalPointer(3G),    glPopClientAttrib(3G),
       glPushClientAttrib(3G), glTexCoord(3G), glVertexPointer(3G)



							GLTEXCOORDPOINTER(3G)