glRasterPos3fv

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GLRASTERPOS(3G)						      GLRASTERPOS(3G)



NAME
       glRasterPos2d,  glRasterPos2f, glRasterPos2i, glRasterPos2s, glRaster-
       Pos3d,  glRasterPos3f,  glRasterPos3i,  glRasterPos3s,  glRasterPos4d,
       glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRaster-
       Pos2fv,	glRasterPos2iv,	 glRasterPos2sv,  glRasterPos3dv,   glRaster-
       Pos3fv,	 glRasterPos3iv,  glRasterPos3sv,  glRasterPos4dv,  glRaster-
       Pos4fv, glRasterPos4iv, glRasterPos4sv - specify the  raster  position
       for pixel operations


C SPECIFICATION
       void glRasterPos2d( GLdouble x,
			   GLdouble y )
       void glRasterPos2f( GLfloat x,
			   GLfloat y )
       void glRasterPos2i( GLint x,
			   GLint y )
       void glRasterPos2s( GLshort x,
			   GLshort y )
       void glRasterPos3d( GLdouble x,
			   GLdouble y,
			   GLdouble z )
       void glRasterPos3f( GLfloat x,
			   GLfloat y,
			   GLfloat z )
       void glRasterPos3i( GLint x,
			   GLint y,
			   GLint z )
       void glRasterPos3s( GLshort x,
			   GLshort y,
			   GLshort z )
       void glRasterPos4d( GLdouble x,
			   GLdouble y,
			   GLdouble z,
			   GLdouble w )
       void glRasterPos4f( GLfloat x,
			   GLfloat y,
			   GLfloat z,
			   GLfloat w )
       void glRasterPos4i( GLint x,
			   GLint y,
			   GLint z,
			   GLint w )
       void glRasterPos4s( GLshort x,
			   GLshort y,
			   GLshort z,
			   GLshort w )

       delim $$

PARAMETERS
       x, y, z, w
		Specify	 the  $x$,  $y$,  $z$, and $w$ object coordinates (if
		present) for the raster position.

C SPECIFICATION
       void glRasterPos2dv( const GLdouble *v )
       void glRasterPos2fv( const GLfloat *v )
       void glRasterPos2iv( const GLint *v )
       void glRasterPos2sv( const GLshort *v )
       void glRasterPos3dv( const GLdouble *v )
       void glRasterPos3fv( const GLfloat *v )
       void glRasterPos3iv( const GLint *v )
       void glRasterPos3sv( const GLshort *v )
       void glRasterPos4dv( const GLdouble *v )
       void glRasterPos4fv( const GLfloat *v )
       void glRasterPos4iv( const GLint *v )
       void glRasterPos4sv( const GLshort *v )


PARAMETERS
       v      Specifies a pointer to an array of two,  three,  or  four	 ele-
	      ments,  specifying  $x$, $y$, $z$, and $w$ coordinates, respec-
	      tively.

DESCRIPTION
       The GL maintains a 3D position in window coordinates.  This  position,
       called the raster position, is used to position pixel and bitmap write
       operations. It is maintained with subpixel  accuracy.   See  glBitmap,
       glDrawPixels, and glCopyPixels.

       The current raster position consists of three window coordinates ($x$,
       $y$, $z$), a clip coordinate value ($w$), an eye coordinate  distance,
       a  valid	 bit, and associated color data and texture coordinates.  The
       $w$ coordinate is a clip coordinate, because $w$ is not	projected  to
       window  coordinates.   glRasterPos4  specifies object coordinates $x$,
       $y$, $z$, and $w$ explicitly.  glRasterPos3 specifies  object  coordi-
       nate  $x$,  $y$, and $z$ explicitly, while $w$ is implicitly set to 1.
       glRasterPos2 uses the argument values for $x$ and $y$ while implicitly
       setting $z$ and $w$ to 0 and 1.

       The  object coordinates presented by glRasterPos are treated just like
       those of a glVertex command: They are transformed by the current	 mod-
       elview  and  projection matrices and passed to the clipping stage.  If
       the vertex is not culled, then it is projected and  scaled  to  window
       coordinates,  which  become  the	 new current raster position, and the
       GL_CURRENT_RASTER_POSITION_VALID	 flag  is  set.	  If  the  vertex  is
       culled,	then the valid bit is cleared and the current raster position
       and associated color and texture coordinates are undefined.

       The current raster position also includes some associated  color	 data
       and    texture	 coordinates.	 If   lighting	 is   enabled,	 then
       GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX  (in
       color  index mode) is set to the color produced by the lighting calcu-
       lation (see glLight, glLightModel, and
       glShadeModel).  If lighting is disabled, current color (in RGBA	mode,
       state  variable GL_CURRENT_COLOR) or color index (in color index mode,
       state variable GL_CURRENT_INDEX) is used to update the current  raster
       color.

       Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of
       GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture
       generation  functions  (see glTexGen).  Finally, the distance from the
       origin of the eye coordinate system to the vertex  as  transformed  by
       only the modelview matrix replaces GL_CURRENT_RASTER_DISTANCE.

       Initially,  the	current	 raster position is (0, 0, 0, 1), the current
       raster distance is 0, the valid bit is set, the associated RGBA	color
       is  (1,	1, 1, 1), the associated color index is 1, and the associated
       texture	 coordinates   are   (0,   0,	0,   1).    In	 RGBA	mode,
       GL_CURRENT_RASTER_INDEX	is always 1; in color index mode, the current
       raster RGBA color always maintains its initial value.

NOTES
       The raster position is modified both by glRasterPos and by glBitmap.

       When the raster position coordinates  are  invalid,  drawing  commands
       that  are  based	 on the raster position are ignored (that is, they do
       not result in changes to GL state).

       Calling glDrawElements, or glDrawRangeElements may leave	 the  current
       color  or  index	 indeterminate.	 If glRasterPos is executed while the
       current color or index is indeterminate, the current raster  color  or
       current raster index remains indeterminate.

       To set a valid raster position outside the viewport, first set a valid
       raster position, then call glBitmap with NULL as the bitmap parameter.

       When  the  GL_ARB_imaging  extension  is supported, there are distinct
       raster texture coordinates for each texture unit. Each texture  unit’s
       current raster texture coordinates are updated by glRasterPos.

ERRORS
       GL_INVALID_OPERATION  is	 generated if glRasterPos is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_RASTER_POSITION
       glGet with argument GL_CURRENT_RASTER_POSITION_VALID
       glGet with argument GL_CURRENT_RASTER_DISTANCE
       glGet with argument GL_CURRENT_RASTER_COLOR
       glGet with argument GL_CURRENT_RASTER_INDEX
       glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS

SEE ALSO
       glBitmap(3G), glCopyPixels(3G), glDrawArrays(3G),  glDrawElements(3G),
       glDrawRangeElements(3G),	      glDrawPixels(3G),	      glTexCoord(3G),
       glTexGen(3G), glVertex(3G)



							      GLRASTERPOS(3G)