glPrioritizeTextures

TriggerTek Logo
abcdefghijklmnopqrstuvwxyz_
GLPRIORITIZETEXTURES(3G)			     GLPRIORITIZETEXTURES(3G)



NAME
       glPrioritizeTextures - set texture residence priority


C SPECIFICATION
       void glPrioritizeTextures( GLsizei n,
				  const GLuint *textures,
				  const GLclampf *priorities )


PARAMETERS
       n	   Specifies the number of textures to be prioritized.

       textures	   Specifies an array containing the names of the textures to
		   be prioritized.

       priorities  Specifies an array containing the texture  priorities.   A
		   priority  given in an element of priorities applies to the
		   texture named by the corresponding element of textures.

DESCRIPTION
       glPrioritizeTextures assigns the n texture priorities given in priori-
       ties to the n textures named in textures.

       The  GL establishes a ‘‘working set’’ of textures that are resident in
       texture memory.	These textures may be bound to a texture target	 much
       more efficiently than textures that are not resident.  By specifying a
       priority for each texture, glPrioritizeTextures allows applications to
       guide  the  GL  implementation in determining which textures should be
       resident.

       The priorities given in priorities are  clamped	to  the	 range	[0,1]
       before  they  are assigned.  0 indicates the lowest priority; textures
       with priority 0 are least likely to  be	resident.   1  indicates  the
       highest priority; textures with priority 1 are most likely to be resi-
       dent.  However, textures are not guaranteed to be resident until	 they
       are used.

       glPrioritizeTextures  silently  ignores attempts to prioritize texture
       0, or any texture name that does not correspond to  an  existing	 tex-
       ture.

       glPrioritizeTextures  does  not require that any of the textures named
       by textures be bound to a texture target.  glTexParameter may also  be
       used to set a texture’s priority, but only if the texture is currently
       bound.  This is the only way to set the priority of a default texture.

NOTES
       glPrioritizeTextures  is	 available  only  if the GL version is 1.1 or
       greater.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated if glPrioritizeTextures is  executed
       between	the  execution	of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetTexParameter with parameter	 name  GL_TEXTURE_PRIORITY  retrieves
       the priority of a currently bound texture.

SEE ALSO
       glAreTexturesResident(3G),   glBindTexture(3G),	glCopyTexImage1D(3G),
       glCopyTexImage2D(3G),	   glTexImage1D(3G),	    glTexImage2D(3G),
       glTexImage3D(3G), glTexParameter(3G)



						     GLPRIORITIZETEXTURES(3G)