glMultiTexCoord4iARB

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GLMULTITEXCOORDARB(3G)				       GLMULTITEXCOORDARB(3G)



NAME
       glMultiTexCoord1dARB,	glMultiTexCoord1fARB,	glMultiTexCoord1iARB,
       glMultiTexCoord1sARB,   glMultiTexCoord2dARB,	glMultiTexCoord2fARB,
       glMultiTexCoord2iARB,	glMultiTexCoord2sARB,	glMultiTexCoord3dARB,
       glMultiTexCoord3fARB,   glMultiTexCoord3iARB,	glMultiTexCoord3sARB,
       glMultiTexCoord4dARB,	glMultiTexCoord4fARB,	glMultiTexCoord4iARB,
       glMultiTexCoord4sARB,  glMultiTexCoord1dvARB,   glMultiTexCoord1fvARB,
       glMultiTexCoord1ivARB,  glMultiTexCoord1svARB,  glMultiTexCoord2dvARB,
       glMultiTexCoord2fvARB,  glMultiTexCoord2ivARB,  glMultiTexCoord2svARB,
       glMultiTexCoord3dvARB,  glMultiTexCoord3fvARB,  glMultiTexCoord3ivARB,
       glMultiTexCoord3svARB,  glMultiTexCoord4dvARB,  glMultiTexCoord4fvARB,
       glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the current texture
       coordinates


C SPECIFICATION
       void glMultiTexCoord1dARB( GLenum target,
				  GLdouble s )
       void glMultiTexCoord1fARB( GLenum target,
				  GLfloat s )
       void glMultiTexCoord1iARB( GLenum target,
				  GLint s )
       void glMultiTexCoord1sARB( GLenum target,
				  GLshort s )
       void glMultiTexCoord2dARB( GLenum target,
				  GLdouble s,
				  GLdouble t )
       void glMultiTexCoord2fARB( GLenum target,
				  GLfloat s,
				  GLfloat t )
       void glMultiTexCoord2iARB( GLenum target,
				  GLint s,
				  GLint t )
       void glMultiTexCoord2sARB( GLenum target,
				  GLshort s,
				  GLshort t )
       void glMultiTexCoord3dARB( GLenum target,
				  GLdouble s,
				  GLdouble t,
				  GLdouble r )
       void glMultiTexCoord3fARB( GLenum target,
				  GLfloat s,
				  GLfloat t,
				  GLfloat r )
       void glMultiTexCoord3iARB( GLenum target,
				  GLint s,
				  GLint t,
				  GLint r )
       void glMultiTexCoord3sARB( GLenum target,
				  GLshort s,
				  GLshort t,
				  GLshort r )
       void glMultiTexCoord4dARB( GLenum target,
				  GLdouble s,
				  GLdouble t,
				  GLdouble r,
				  GLdouble q )
       void glMultiTexCoord4fARB( GLenum target,
				  GLfloat s,
				  GLfloat t,
				  GLfloat r,
				  GLfloat q )
       void glMultiTexCoord4iARB( GLenum target,
				  GLint s,
				  GLint t,
				  GLint r,
				  GLint q )
       void glMultiTexCoord4sARB( GLenum target,
				  GLshort s,
				  GLshort t,
				  GLshort r,
				  GLshort q )


PARAMETERS
       target  Specifies texture unit whose coordinates should	be  modified.
	       The  number  of texture units is implementation dependent, but
	       must be at least two. Must be one of GL_TEXTUREi_ARB where 0 ≤
	       i  <  GL_MAX_TEXTURE_UNITS_ARB,	which  is  an implementation-
	       dependent value.

       s, t, r, q
	       Specify s, t, r, and q texture coordinates for target  texture
	       unit.  Not all parameters are present in all forms of the com-
	       mand.

C SPECIFICATION
       void glMultiTexCoord1dvARB( GLenum target,
				   const GLdouble *v )
       void glMultiTexCoord1fvARB( GLenum target,
				   const GLfloat *v )
       void glMultiTexCoord1ivARB( GLenum target,
				   const GLint *v )
       void glMultiTexCoord1svARB( GLenum target,
				   const GLshort *v )
       void glMultiTexCoord2dvARB( GLenum target,
				   const GLdouble *v )
       void glMultiTexCoord2fvARB( GLenum target,
				   const GLfloat *v )
       void glMultiTexCoord2ivARB( GLenum target,
				   const GLint *v )
       void glMultiTexCoord2svARB( GLenum target,
				   const GLshort *v )
       void glMultiTexCoord3dvARB( GLenum target,
				   const GLdouble *v )
       void glMultiTexCoord3fvARB( GLenum target,
				   const GLfloat *v )
       void glMultiTexCoord3ivARB( GLenum target,
				   const GLint *v )
       void glMultiTexCoord3svARB( GLenum target,
				   const GLshort *v )
       void glMultiTexCoord4dvARB( GLenum target,
				   const GLdouble *v )
       void glMultiTexCoord4fvARB( GLenum target,
				   const GLfloat *v )
       void glMultiTexCoord4ivARB( GLenum target,
				   const GLint *v )
       void glMultiTexCoord4svARB( GLenum target,
				   const GLshort *v )


PARAMETERS
       target Specifies texture unit whose coordinates	should	be  modified.
	      The  number  of  texture units is implementation dependent, but
	      must be at least two. Must be one of GL_TEXTUREi_ARB, where 0 ≤
	      i	     <	    the	    implementation-dependent	 value	   of
	      GL_MAX_TEXTURE_UNITS_ARB.

       v      Specifies a pointer to an array of one,  two,  three,  or	 four
	      elements,	 which	in  turn  specify  the s, t, r, and q texture
	      coordinates.

DESCRIPTION
       glMultiTexCoordARB specifies texture coordinates in one,	 two,  three,
       or  four	 dimensions.   glMultiTexCoord1ARB  sets  the current texture
       coordinates to (s, 0, 0, 1); a call to glMultiTexCoord2ARB  sets	 them
       to (s, t, 0, 1).	 Similarly, glMultiTexCoord3ARB specifies the texture
       coordinates as (s, t, r, 1), and glMultiTexCoord4ARB defines all	 four
       components explicitly as (s, t, r, q).

       The  current  texture coordinates are part of the data that is associ-
       ated with each vertex and with  the  current  raster  position.	 Ini-
       tially, the values for s, t, r, q are (0, 0, 0, 1).


NOTES
       glMultiTexCoordARB   is	 only  supported  if  GL_ARB_multitexture  is
       included in the string returned by glGetString when  called  with  the
       argument GL_EXTENSIONS.

       The  current  texture coordinates can be updated at any time.  In par-
       ticular, glMultiTexCoordARB can be called between a  call  to  glBegin
       and the corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
       unit selected.

SEE ALSO
       glActiveTextureARB(3G), glClientActiveTextureARB(3G),  glTexCoord(3G),
       glTexCoordPointer(3G), glVertex(3G)



						       GLMULTITEXCOORDARB(3G)