glLoadName

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GLLOADNAME(3G)						       GLLOADNAME(3G)



NAME
       glLoadName - load a name onto the name stack


C SPECIFICATION
       void glLoadName( GLuint name )


PARAMETERS
       name  Specifies	a  name	 that  will replace the top value on the name
	     stack.

DESCRIPTION
       The name stack is used during selection mode to allow sets of  render-
       ing commands to be uniquely identified.	It consists of an ordered set
       of unsigned integers.  glLoadName causes name to replace the value  on
       the top of the name stack, which is initially empty.

       The name stack is always empty while the render mode is not GL_SELECT.
       Calls to glLoadName  while  the	render	mode  is  not  GL_SELECT  are
       ignored.

ERRORS
       GL_INVALID_OPERATION  is	 generated  if glLoadName is called while the
       name stack is empty.

       GL_INVALID_OPERATION is generated if glLoadName	is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)



							       GLLOADNAME(3G)