glInitNames

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GLINITNAMES(3G)						      GLINITNAMES(3G)



NAME
       glInitNames - initialize the name stack


C SPECIFICATION
       void glInitNames( void )


DESCRIPTION
       The  name stack is used during selection mode to allow sets of render-
       ing commands to be uniquely identified.	It consists of an ordered set
       of  unsigned  integers.	 glInitNames causes the name stack to be ini-
       tialized to its default empty state.

       The name stack is always empty while the render mode is not GL_SELECT.
       Calls  to  glInitNames  while  the  render  mode	 is not GL_SELECT are
       ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)



							      GLINITNAMES(3G)