glGetTexLevelParameter

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GLGETTEXLEVELPARAMETER(3G)			   GLGETTEXLEVELPARAMETER(3G)



NAME
       glGetTexLevelParameterfv,  glGetTexLevelParameteriv  -  return texture
       parameter values for a specific level of detail


C SPECIFICATION
       void glGetTexLevelParameterfv( GLenum target,
				      GLint level,
				      GLenum pname,
				      GLfloat *params )
       void glGetTexLevelParameteriv( GLenum target,
				      GLint level,
				      GLenum pname,
				      GLint *params )


PARAMETERS
       target  Specifies the symbolic name  of	the  target  texture,  either
	       GL_TEXTURE_1D,	       GL_TEXTURE_2D,	       GL_TEXTURE_3D,
	       GL_PROXY_TEXTURE_1D,	     GL_PROXY_TEXTURE_2D,	   or
	       GL_PROXY_TEXTURE_3D.

       level   Specifies  the  level-of-detail	number	of the desired image.
	       Level 0 is the base image level.	 Level n is  the  nth  mipmap
	       reduction image.

       pname   Specifies   the	 symbolic   name   of  a  texture  parameter.
	       GL_TEXTURE_WIDTH,     GL_TEXTURE_HEIGHT,	    GL_TEXTURE_DEPTH,
	       GL_TEXTURE_INTERNAL_FORMAT,		   GL_TEXTURE_BORDER,
	       GL_TEXTURE_RED_SIZE,		       GL_TEXTURE_GREEN_SIZE,
	       GL_TEXTURE_BLUE_SIZE,		       GL_TEXTURE_ALPHA_SIZE,
	       GL_TEXTURE_LUMINANCE_SIZE, and  GL_TEXTURE_INTENSITY_SIZE  are
	       accepted.

       params  Returns the requested data.

DESCRIPTION
       glGetTexLevelParameter  returns in params texture parameter values for
       a specific level-of-detail value, specified as level.  target  defines
       the    target	texture,    either    GL_TEXTURE_1D,   GL_TEXTURE_2D,
       GL_TEXTURE_3D,	 GL_PROXY_TEXTURE_1D,	  GL_PROXY_TEXTURE_2D,	   or
       GL_PROXY_TEXTURE_3D.

       GL_MAX_TEXTURE_SIZE,   and   GL_MAX_3D_TEXTURE_SIZE   are  not  really
       descriptive enough.  It has to report the largest square texture image
       that  can  be accommodated with mipmaps and borders, but a long skinny
       texture, or a texture without mipmaps and borders, may easily  fit  in
       texture	memory.	  The proxy targets allow the user to more accurately
       query whether the GL can accommodate a texture of a  given  configura-
       tion.   If the texture cannot be accommodated, the texture state vari-
       ables, which may be queried with glGetTexLevelParameter, are set to 0.
       If  the	texture can be accommodated, the texture state values will be
       set as they would be set for a non-proxy target.

       pname specifies the texture parameter whose value or  values  will  be
       returned.

       The accepted parameter names are as follows:

       GL_TEXTURE_WIDTH
		 params	 returns  a  single  value,  the width of the texture
		 image.	 This value includes the border of the texture image.
		 The initial value is 0.

       GL_TEXTURE_HEIGHT
		 params	 returns  a  single  value, the height of the texture
		 image.	 This value includes the border of the texture image.
		 The initial value is 0.

       GL_TEXTURE_DEPTH
		 params	 returns  a  single  value,  the depth of the texture
		 image.	 This value includes the border of the texture image.
		 The initial value is 0.

       GL_TEXTURE_INTERNAL_FORMAT
		 params	 returns a single value, the internal  of the texture
		 image.

       GL_TEXTURE_BORDER
		 params returns a single value, the width in  pixels  of  the
		 border of the texture image. The initial value is 0.

       GL_TEXTURE_RED_SIZE,

       GL_TEXTURE_GREEN_SIZE,

       GL_TEXTURE_BLUE_SIZE,

       GL_TEXTURE_ALPHA_SIZE,

       GL_TEXTURE_LUMINANCE_SIZE,

       GL_TEXTURE_INTENSITY_SIZE
		 The  internal storage resolution of an individual component.
		 The resolution chosen by the GL will be a  close  match  for
		 the  resolution  requested  by	 the  user with the component
		 argument  of	glTexImage1D,	glTexImage2D,	glTexImage3D,
		 glCopyTexImage1D, and glCopyTexImage2D. The initial value is
		 0.

NOTES
       If an error is generated, no change is made to the contents of params.

       GL_TEXTURE_INTERNAL_FORMAT  is available only if the GL version is 1.1
       or greater. In version 1.0, use GL_TEXTURE_COMPONENTS instead.

       GL_PROXY_TEXTURE_1D and GL_PROXY_TEXTURE_2D are available only if  the
       GL version is 1.1 or greater.

       GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, and GL_TEXTURE_DEPTH are available
       only if the GL version is 1.2 or greater.

       When    the    GL_ARB_multitexture     extension	    is	   supported,
       glGetTexLevelParameter  returns	the  texture level parameters for the
       active texture unit.

ERRORS
       GL_INVALID_ENUM is generated if target or pname	is  not	 an  accepted
       value.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE	 may  be generated if level is greater than log2 max,
       where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_OPERATION is generated if  glGetTexLevelParameter  is	 exe-
       cuted between the execution of glBegin and the corresponding execution
       of glEnd.

SEE ALSO
       glActiveTextureARB(3G),	glGetTexParameter(3G),	glCopyTexImage1D(3G),
       glCopyTexImage2D(3G),			     glCopyTexSubImage1D(3G),
       glCopyTexSubImage2D(3G),	   glCopyTexSubImage3D(3G),	glTexEnv(3G),
       glTexGen(3G),  glTexImage1D(3G),	 glTexImage2D(3G),  glTexImage3D(3G),
       glTexSubImage1D(3G),	glTexSubImage2D(3G),	 glTexSubImage3D(3G),
       glTexParameter(3G)



						   GLGETTEXLEVELPARAMETER(3G)