glFeedbackBuffer

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GLFEEDBACKBUFFER(3G)					 GLFEEDBACKBUFFER(3G)



NAME
       glFeedbackBuffer - controls feedback mode


C SPECIFICATION
       void glFeedbackBuffer( GLsizei size,
			      GLenum type,
			      GLfloat *buffer )


PARAMETERS
       size    Specifies  the  maximum	number	of values that can be written
	       into buffer.

       type    Specifies a symbolic constant that describes  the  information
	       that   will  be	returned  for  each  vertex.   GL_2D,  GL_3D,
	       GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE  are
	       accepted.

       buffer  Returns the feedback data.

DESCRIPTION
       The  glFeedbackBuffer  function	controls  feedback.   Feedback,	 like
       selection, is a GL mode.	 The mode is selected by calling glRenderMode
       with GL_FEEDBACK.  When the GL is in feedback mode, no pixels are pro-
       duced by rasterization.	Instead, information  about  primitives	 that
       would  have  been  rasterized is fed back to the application using the
       GL.

       glFeedbackBuffer has three arguments: buffer is a pointer to an	array
       of  floating-point  values  into which feedback information is placed.
       size indicates the size of the array.  type  is	a  symbolic  constant
       describing   the	 information  that  is	fed  back  for	each  vertex.
       glFeedbackBuffer must be issued before feedback mode  is	 enabled  (by
       calling	glRenderMode with argument GL_FEEDBACK).  Setting GL_FEEDBACK
       without establishing the feedback buffer, or calling  glFeedbackBuffer
       while the GL is in feedback mode, is an error.

       When  glRenderMode  is  called  while in feedback mode, it returns the
       number of entries placed in the feedback array, and resets  the	feed-
       back  array  pointer  to the base of the feedback buffer. The returned
       value never exceeds size. If the feedback data required more room than
       was  available  in  buffer, glRenderMode returns a negative value.  To
       take the GL out of feedback mode, call glRenderMode with	 a  parameter
       value other than GL_FEEDBACK.

       While  in  feedback  mode,  each primitive, bitmap, or pixel rectangle
       that would be rasterized generates a block of values that  are  copied
       into  the  feedback  array.   If	 doing	so  would cause the number of
       entries to exceed the maximum, the block is partially written so as to
       fill  the  array	 (if  there is any room left at all), and an overflow
       flag is set.  Each block begins with a code indicating  the  primitive
       type,  followed	by  values that describe the primitive’s vertices and
       associated data.	 Entries are also written for bitmaps and pixel rect-
       angles.	 Feedback  occurs  after  polygon  culling  and glPolygonMode
       interpretation of polygons has  taken  place,  so  polygons  that  are
       culled  are  not	 returned  in the feedback buffer.  It can also occur
       after polygons with more than three edges are broken  up	 into  trian-
       gles,  if  the  GL  implementation renders polygons by performing this
       decomposition.

       The glPassThrough command can be used to	 insert	 a  marker  into  the
       feedback buffer.	 See glPassThrough.

       Following  is  the  grammar  for the blocks of values written into the
       feedback buffer.	 Each primitive is indicated with a unique  identify-
       ing  value  followed  by	 some  number  of  vertices.  Polygon entries
       include an integer value indicating how many vertices follow.  A	 ver-
       tex is fed back as some number of floating-point values, as determined
       by type.	 Colors are fed back as four values  in	 RGBA  mode  and  one
       value in color index mode.

	      feedbackList ← feedbackItem feedbackList | feedbackItem

	      feedbackItem ← point | lineSegment | polygon | bitmap | pixel-
	      Rectangle | passThru

	      point ← GL_POINT_TOKEN vertex

	      lineSegment ← GL_LINE_TOKEN vertex vertex | GL_LINE_RESET_TOKEN
	      vertex vertex

	      polygon ← GL_POLYGON_TOKEN n polySpec

	      polySpec ← polySpec vertex | vertex vertex vertex

	      bitmap ← GL_BITMAP_TOKEN vertex

	      pixelRectangle ← GL_DRAW_PIXEL_TOKEN vertex |
	      GL_COPY_PIXEL_TOKEN vertex

	      passThru ← GL_PASS_THROUGH_TOKEN value

	      vertex ← 2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture

	      2d ← value value

	      3d ← value value value

	      3dColor  ← value value value color

	      3dColorTexture ← value value value color tex

	      4dColorTexture ← value value value value color tex

	      color ← rgba | index

	      rgba ← value value value value

	      index ← value

	      tex ← value value value value


       value is a floating-point number, and n is a floating-point integer
       giving the number of vertices in the polygon.  GL_POINT_TOKEN,
       GL_LINE_TOKEN, GL_LINE_RESET_TOKEN, GL_POLYGON_TOKEN, GL_BITMAP_TOKEN,
       GL_DRAW_PIXEL_TOKEN, GL_COPY_PIXEL_TOKEN and GL_PASS_THROUGH_TOKEN are
       symbolic floating-point constants.  GL_LINE_RESET_TOKEN is returned
       whenever the line stipple pattern is reset.  The data returned as a
       vertex depends on the feedback type.

       The following table gives the correspondence between type and the num-
       ber of values per vertex.  k is 1 in color index mode and 4 in RGBA
       mode.



    -----------------------------------------------------------------------------
    Type		  Coordinates	Color	Texture	  Total Number of Values
    -----------------------------------------------------------------------------
    GL_2D		  x, y					    2
    GL_3D		  x, y, z				    3
    GL_3D_COLOR		  x, y, z	  k			   3+k
    GL_3D_COLOR_TEXTURE	  x, y, z,	  k	   4		   7+k
    GL_4D_COLOR_TEXTURE	  x, y, z, w	  k	   4		   8+k
    -----------------------------------------------------------------------------


       Feedback vertex coordinates are in window coordinates, except w, which
       is in clip coordinates.	Feedback colors are lighted, if lighting is
       enabled.	 Feedback texture coordinates are generated, if texture coor-
       dinate generation is enabled.  They are always transformed by the tex-
       ture matrix.

NOTES
       glFeedbackBuffer, when used in a display list, is not compiled into
       the display list but is executed immediately.

       When the GL_ARB_multitexture extension is supported, glFeedbackBuffer
       returns only the texture coordinates of texture unit GL_TEXTURE0_ARB.

ERRORS
       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if size is negative.

       GL_INVALID_OPERATION is generated if glFeedbackBuffer is called while
       the render mode is GL_FEEDBACK, or if glRenderMode is called with
       argument GL_FEEDBACK before glFeedbackBuffer is called at least once.

       GL_INVALID_OPERATION is generated if glFeedbackBuffer is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGet with argument GL_RENDER_MODE
       glGet with argument GL_FEEDBACK_BUFFER_POINTER
       glGet with argument GL_FEEDBACK_BUFFER_SIZE
       glGet with argument GL_FEEDBACK_BUFFER_TYPE

SEE ALSO
       glBegin(3G), glLineStipple(3G), glPassThrough(3G), glPolygonMode(3G),
       glRenderMode(3G), glSelectBuffer(3G)



							 GLFEEDBACKBUFFER(3G)