glEnable

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NAME
       glEnable, glDisable - enable or disable server-side GL capabilities


C SPECIFICATION
       void glEnable( GLenum cap )


PARAMETERS
       cap  Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void glDisable( GLenum cap )


PARAMETERS
       cap    Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
       glEnable	 and  glDisable enable and disable various capabilities.  Use
       glIsEnabled or glGet to determine the current setting of any  capabil-
       ity.  The  initial  value  for  each  capability with the exception of
       GL_DITHER is GL_FALSE. The initial value for GL_DITHER is GL_TRUE.

       Both glEnable and glDisable take a single  argument,  cap,  which  can
       assume one of the following values:

       GL_ALPHA_TEST		If    enabled,	  do   alpha   testing.	  See
				glAlphaFunc.

       GL_AUTO_NORMAL		If  enabled,  generate	normal	vectors	 when
				either	GL_MAP2_VERTEX_3  or GL_MAP2_VERTEX_4
				is used to generate vertices.  See glMap2.

       GL_BLEND			If enabled, blend  the	incoming  RGBA	color
				values	with the values in the color buffers.
				See glBlendFunc.

       GL_CLIP_PLANEi		If  enabled,  clip  geometry  against	user-
				defined clipping plane i.  See glClipPlane.

       GL_COLOR_LOGIC_OP	If enabled, apply the currently selected log-
				ical operation to the incoming RGBA color and
				color buffer values. See glLogicOp.

       GL_COLOR_MATERIAL	If enabled, have one or more material parame-
				ters   track   the   current   color.	  See
				glColorMaterial.

       GL_COLOR_TABLE		If  enabled,  preform a color table lookup on
				the  incoming	RGBA   color   values.	  See
				glColorTable.

       GL_CONVOLUTION_1D	If  enabled,  perform a 1D convolution opera-
				tion on	 incoming  RGBA	 color	values.	  See
				glConvolutionFilter1D.

       GL_CONVOLUTION_2D	If  enabled,  perform a 2D convolution opera-
				tion on	 incoming  RGBA	 color	values.	  See
				glConvolutionFilter2D.

       GL_CULL_FACE		If  enabled,  cull  polygons  based  on their
				winding	  in   window	 coordinates.	  See
				glCullFace.

       GL_DEPTH_TEST		If  enabled,  do depth comparisons and update
				the depth buffer. Note that even if the depth
				buffer exists and the depth mask is non-zero,
				the depth buffer is not updated if the	depth
				test is disabled. See glDepthFunc and
				glDepthRange.

       GL_DITHER		If   enabled,	dither	color  components  or
				indices before they are written to the	color
				buffer.

       GL_FOG			If  enabled, blend a fog color into the post-
				texturing color.  See glFog.

       GL_HISTOGRAM		If enabled,  histogram	incoming  RGBA	color
				values.	 See glHistogram.

       GL_INDEX_LOGIC_OP	If enabled, apply the currently selected log-
				ical operation	to  the	 incoming  index  and
				color buffer indices. See
				glLogicOp.

       GL_LIGHTi		If enabled, include light i in the evaluation
				of the lighting	 equation.  See	 glLightModel
				and glLight.

       GL_LIGHTING		If  enabled, use the current lighting parame-
				ters to compute the vertex  color  or  index.
				Otherwise, simply associate the current color
				or index with each vertex. See
				glMaterial, glLightModel, and glLight.

       GL_LINE_SMOOTH		If enabled, draw lines with  correct  filter-
				ing.   Otherwise,  draw	 aliased  lines.  See
				glLineWidth.

       GL_LINE_STIPPLE		If enabled, use the current line stipple pat-
				tern when drawing lines. See glLineStipple.

       GL_MAP1_COLOR_4		If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1  generate	 RGBA
				values.	 See glMap1.

       GL_MAP1_INDEX		If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate	color
				indices.  See glMap1.

       GL_MAP1_NORMAL		If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1  generate	 nor-
				mals.  See glMap1.

       GL_MAP1_TEXTURE_COORD_1	If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate s tex-
				ture coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_2	If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate s  and
				t texture coordinates.	See glMap1.

       GL_MAP1_TEXTURE_COORD_3	If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate s,  t,
				and r texture coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_4	If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate s,  t,
				r, and q texture coordinates.  See glMap1.

       GL_MAP1_VERTEX_3		If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate x,  y,
				and z vertex coordinates.  See glMap1.

       GL_MAP1_VERTEX_4		If    enabled,	  calls	   to	glEvalCoord1,
				glEvalMesh1, and glEvalPoint1 generate	homo-
				geneous	 x,  y,	 z, and w vertex coordinates.
				See glMap1.

       GL_MAP2_COLOR_4		If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and  glEvalPoint2 generate RGBA
				values.	 See glMap2.

       GL_MAP2_INDEX		If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate color
				indices.  See glMap2.

       GL_MAP2_NORMAL		If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and  glEvalPoint2 generate nor-
				mals.  See glMap2.

       GL_MAP2_TEXTURE_COORD_1	If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2, and glEvalPoint2 generate s tex-
				ture coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_2	If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate s and
				t texture coordinates.	See glMap2.

       GL_MAP2_TEXTURE_COORD_3	If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate s, t,
				and r texture coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_4	If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate s, t,
				r, and q texture coordinates.  See glMap2.

       GL_MAP2_VERTEX_3		If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate x, y,
				and z vertex coordinates.  See glMap2.

       GL_MAP2_VERTEX_4		If   enabled,	 calls	  to	glEvalCoord2,
				glEvalMesh2,  and glEvalPoint2 generate homo-
				geneous x, y, z, and  w	 vertex	 coordinates.
				See glMap2.

       GL_MINMAX		If  enabled,  compute the minimum and maximum
				values of incoming RGBA	 color	values.	  See
				glMinmax.

       GL_NORMALIZE		If  enabled,  normal  vectors  specified with
				glNormal are  scaled  to  unit	length	after
				transformation. See glNormal.

       GL_POINT_SMOOTH		If  enabled,  draw points with proper filter-
				ing.  Otherwise, draw  aliased	points.	  See
				glPointSize.

       GL_POLYGON_OFFSET_FILL	If enabled, and if the polygon is rendered in
				GL_FILL mode, an offset	 is  added  to	depth
				values	of  a  polygon’s fragments before the
				depth	comparison   is	   performed.	  See
				glPolygonOffset.

       GL_POLYGON_OFFSET_LINE	If enabled, and if the polygon is rendered in
				GL_LINE mode, an offset	 is  added  to	depth
				values	of  a  polygon’s fragments before the
				depth	comparison    is    performed.	  See
				glPolygonOffset.

       GL_POLYGON_OFFSET_POINT	If  enabled, an offset is added to depth val-
				ues of a polygon’s fragments before the depth
				comparison  is	performed,  if the polygon is
				rendered    in	   GL_POINT	mode.	  See
				glPolygonOffset.

       GL_POLYGON_SMOOTH	If enabled, draw polygons with proper filter-
				ing.  Otherwise, draw aliased  polygons.  For
				correct	  anti-aliased	 polygons,  an	alpha
				buffer is needed and  the  polygons  must  be
				sorted front to back.

       GL_POLYGON_STIPPLE	If  enabled,  use the current polygon stipple
				pattern	  when	 rendering   polygons.	  See
				glPolygonStipple.

       GL_POST_COLOR_MATRIX_COLOR_TABLE
				If  enabled,  preform a color table lookup on
				RGBA color values after color  matrix  trans-
				formation.  See glColorTable.

       GL_POST_CONVOLUTION_COLOR_TABLE
				If  enabled,  preform a color table lookup on
				RGBA color  values  after  convolution.	  See
				glColorTable.

       GL_RESCALE_NORMAL	If  enabled,  normal  vectors  specified with
				glNormal are  scaled  to  unit	length	after
				transformation. See glNormal.

       GL_SEPARABLE_2D		If  enabled, perform a two-dimensional convo-
				lution operation using a  separable  convolu-
				tion  filter  on  incoming RGBA color values.
				See glSeparableFilter2D.

       GL_SCISSOR_TEST		If enabled, discard fragments that  are	 out-
				side the scissor rectangle.  See glScissor.

       GL_STENCIL_TEST		If enabled, do stencil testing and update the
				stencil	 buffer.    See	  glStencilFunc	  and
				glStencilOp.

       GL_TEXTURE_1D		If enabled, one-dimensional texturing is per-
				formed (unless two- or three-dimensional tex-
				turing is also enabled).  See glTexImage1D.

       GL_TEXTURE_2D		If enabled, two-dimensional texturing is per-
				formed (unless three-dimensional texturing is
				also enabled). See glTexImage2D.

       GL_TEXTURE_3D		If  enabled,  three-dimensional	 texturing is
				performed. See glTexImage3D.

       GL_TEXTURE_GEN_Q		If enabled, the q texture coordinate is	 com-
				puted  using  the texture generation function
				defined with glTexGen.	Otherwise,  the	 cur-
				rent  q	 texture  coordinate  is  used.	  See
				glTexGen.

       GL_TEXTURE_GEN_R		If enabled, the r texture coordinate is	 com-
				puted  using  the texture generation function
				defined with glTexGen.	Otherwise,  the	 cur-
				rent  r	 texture  coordinate  is  used.	  See
				glTexGen.

       GL_TEXTURE_GEN_S		If enabled, the s texture coordinate is	 com-
				puted  using  the texture generation function
				defined with glTexGen.	Otherwise,  the	 cur-
				rent  s	 texture  coordinate  is  used.	  See
				glTexGen.

       GL_TEXTURE_GEN_T		If enabled, the t texture coordinate is	 com-
				puted  using  the texture generation function
				defined with glTexGen.	Otherwise,  the	 cur-
				rent  t	 texture  coordinate  is  used.	  See
				glTexGen.

NOTES
       GL_POLYGON_OFFSET_FILL,			      GL_POLYGON_OFFSET_LINE,
       GL_POLYGON_OFFSET_POINT,	 GL_COLOR_LOGIC_OP, and GL_INDEX_LOGIC_OP are
       available only if the GL version is 1.1 or greater.

       GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the GL ver-
       sion is 1.2 or greater.

       GL_COLOR_TABLE,	GL_CONVOLUTION_1D,  GL_CONVOLUTION_2D,	GL_HISTOGRAM,
       GL_MINMAX,			    GL_POST_COLOR_MATRIX_COLOR_TABLE,
       GL_POST_CONVOLUTION_COLOR_TABLE,	 and  GL_SEPARABLE_2D  are  available
       only if GL_ARB_imaging is returned from	glGet  with  an	 argument  of
       GL_EXTENSIONS.

       If  GL_ARB_multitexture	is  supported,	GL_TEXTURE_1D, GL_TEXTURE_2D,
       GL_TEXTURE_3D, GL_TEXTURE_GEN_S,	 GL_TEXTURE_GEN_T,  GL_TEXTURE_GEN_R,
       and  GL_TEXTURE_GEN_Q  enable  or disable the respective state for the
       active texture unit specified with glActiveTextureARB.

ERRORS
       GL_INVALID_ENUM is generated if cap is not one of  the  values  listed
       previously.

       GL_INVALID_OPERATION is generated if glEnable or glDisable is executed
       between the execution of glBegin and the	 corresponding	execution  of
       glEnd.

SEE ALSO
       glActiveTextureARB(3G),	      glAlphaFunc(3G),	     glBlendFunc(3G),
       glClipPlane(3G), glColorMaterial(3G), glCullFace(3G), glDepthFunc(3G),
       glDepthRange(3G),   glEnableClientState(3G),   glFog(3G),   glGet(3G),
       glIsEnabled(3G),	  glLight(3G),	 glLightModel(3G),   glLineWidth(3G),
       glLineStipple(3G),      glLogicOp(3G),	  glMap1(3G),	  glMap2(3G),
       glMaterial(3G),	glNormal(3G),	glPointSize(3G),   glPolygonMode(3G),
       glPolygonOffset(3G),	   glPolygonStipple(3G),       glScissor(3G),
       glStencilFunc(3G),  glStencilOp(3G),  glTexGen(3G),  glTexImage1D(3G),
       glTexImage2D(3G), glTexImage3D(3G)




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