glDeleteTextures

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GLDELETETEXTURES(3G)					 GLDELETETEXTURES(3G)



NAME
       glDeleteTextures - delete named textures


C SPECIFICATION
       void glDeleteTextures( GLsizei n,
			      const GLuint *textures )


PARAMETERS
       n	 Specifies the number of textures to be deleted.

       textures	 Specifies an array of textures to be deleted.

DESCRIPTION
       glDeleteTextures deletes n textures named by the elements of the array
       textures.  After a texture is deleted, it has no	 contents  or  dimen-
       sionality,   and	  its	name  is  free	for  reuse  (for  example  by
       glGenTextures).	If a texture that is currently bound is deleted,  the
       binding reverts to 0 (the default texture).

       glDeleteTextures silently ignores 0’s and names that do not correspond
       to existing textures.

NOTES
       glDeleteTextures is available  only  if	the  GL	 version  is  1.1  or
       greater.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION  is	 generated  if	glDeleteTextures  is executed
       between the execution of glBegin and the	 corresponding	execution  of
       glEnd.

ASSOCIATED GETS
       glIsTexture

SEE ALSO
       glAreTexturesResident(3G),   glBindTexture(3G),	glCopyTexImage1D(3G),
       glCopyTexImage2D(3G),	      glGenTextures(3G),	   glGet(3G),
       glGetTexParameter(3G),	glPrioritizeTextures(3G),   glTexImage1D(3G),
       glTexImage2D(3G), glTexParameter(3G)



							 GLDELETETEXTURES(3G)