glBlendFunc

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GLBLENDFUNC(3G)						      GLBLENDFUNC(3G)



NAME
       glBlendFunc - specify pixel arithmetic


C SPECIFICATION
       void glBlendFunc( GLenum sfactor,
			 GLenum dfactor )


PARAMETERS
       sfactor	Specifies how the red, green, blue, and alpha source blending
		factors are computed.  The following symbolic  constants  are
		accepted:	 GL_ZERO,	 GL_ONE,	GL_DST_COLOR,
		GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
		GL_DST_ALPHA,		GL_ONE_MINUS_DST_ALPHA,		  and
		GL_SRC_ALPHA_SATURATE.	The initial value is GL_ONE.

		Additionally, if the GL_ARB_imaging extension  is  supported,
		the  following	constants  are	accepted:  GL_CONSTANT_COLOR,
		GL_ONE_MINUS_CONSTANT_COLOR,		   GL_CONSTANT_ALPHA,
		GL_ONE_MINUS_CONSTANT_ALPHA.

       dfactor	Specifies  how	the  red,  green, blue, and alpha destination
		blending factors are computed.	Eight symbolic constants  are
		accepted:	 GL_ZERO,	 GL_ONE,	GL_SRC_COLOR,
		GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
		GL_DST_ALPHA,  and GL_ONE_MINUS_DST_ALPHA.  The initial value
		is GL_ZERO.

		Additionally, if the GL_ARB_imaging extension  is  supported,
		the  following	constants  are	accepted:  GL_CONSTANT_COLOR,
		GL_ONE_MINUS_CONSTANT_COLOR,		   GL_CONSTANT_ALPHA,
		GL_ONE_MINUS_CONSTANT_ALPHA.

DESCRIPTION
       In  RGBA	 mode,	pixels	can be drawn using a function that blends the
       incoming (source) RGBA values with the RGBA values that are already in
       the frame buffer (the destination values).  Blending is initially dis-
       abled.  Use glEnable and glDisable with argument	 GL_BLEND  to  enable
       and disable blending.

       glBlendFunc  defines  the  operation  of	 blending when it is enabled.
       sfactor specifies which of nine methods is used to  scale  the  source
       color components.  dfactor specifies which of eight methods is used to
       scale the destination color components.	The eleven  possible  methods
       are  described in the following table.  Each method defines four scale
       factors, one each for red, green, blue, and alpha.

       In the table and in subsequent equations, source and destination color
       components  are	referred  to as (Rs,Gs,Bs,As) and (Rd,Gd,Bd,Ad).  The
       color specified by glBlendColor is referred to as (Rc,Gc,Bc,Ac).	 They
       are  understood	to  have  integer values between 0 and (kR,kG,kB,kA),
       where

					 kc=2mc−1

       and (mR,mG,mB,mA) is the number of red, green, blue,  and  alpha	 bit-
       planes.

       Source  and destination scale factors are referred to as (sR,sG,sB,sA)
       and (dR,dG,dB,dA).  The scale factors described in the table,  denoted
       (fR,fG,fB,fA),  represent  either  source or destination factors.  All
       scale factors have range [0, 1].


	 ------------------------------------------------------------------
	 Parameter				 (fR,fG,fB,fA)
	 ------------------------------------------------------------------
	 GL_ZERO				    (0,0,0,0)
	 GL_ONE					    (1,1,1,1)
	 GL_SRC_COLOR			    (Rs/kR,Gs/kG,Bs/kB,As/kA)
	 GL_ONE_MINUS_SRC_COLOR	       (1,1,1,1)−(Rs/kR,Gs/kG,Bs/kB,As/kA)
	 GL_DST_COLOR			    (Rd/kR,Gd/kG,Bd/kB,Ad/kA)
	 GL_ONE_MINUS_DST_COLOR	       (1,1,1,1)−(Rd/kR,Gd/kG,Bd/kB,Ad/kA)
	 GL_SRC_ALPHA			    (As/kA,As/kA,As/kA,As/kA)
	 GL_ONE_MINUS_SRC_ALPHA	       (1,1,1,1)−(As/kA,As/kA,As/kA,As/kA)
	 GL_DST_ALPHA			    (Ad/kA,Ad/kA,Ad/kA,Ad/kA)
	 GL_ONE_MINUS_DST_ALPHA	       (1,1,1,1)−(Ad/kA,Ad/kA,Ad/kA,Ad/kA)
	 GL_SRC_ALPHA_SATURATE			    (i,i,i,1)
	 GL_CONSTANT_COLOR			  (Rc,Gc,Bc,Ac)
	 GL_ONE_MINUS_CONSTANT_COLOR	     (1,1,1,1)−(Rc,Gc,Bc,Ac)
	 GL_CONSTANT_ALPHA			  (Ac,Ac,Ac,Ac)
	 GL_ONE_MINUS_CONSTANT_ALPHA	     (1,1,1,1)−(Ac,Ac,Ac,Ac)
	 ------------------------------------------------------------------

       In the table,


		     i=min(As,kA−Ad)/kA

       To determine the blended RGBA values of a pixel when drawing  in	 RGBA
       mode, the system uses the following equations:


		     Rd=min(kR,RssR+RddR)
		     Gd=min(kG,GssG+GddG)
		     Bd=min(kB,BssB+BddB)
		     Ad=min(kA,AssA+AddA)

       Despite the apparent precision of the above equations, blending arith-
       metic is not exactly specified, because blending operates with  impre-
       cise  integer  color  values.   However, a blend factor that should be
       equal to 1 is guaranteed not to modify its multiplicand, and  a	blend
       factor  equal  to  0 reduces its multiplicand to 0.  For example, when
       sfactor is GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and As  is
       equal to kA, the equations reduce to simple replacement:


		     Rd=Rs
		     Gd=Gs
		     Bd=Bs
		     Ad=As


EXAMPLES
       Transparency  is	 best implemented using blend function (GL_SRC_ALPHA,
       GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to	near-
       est.   Note  that  this	transparency calculation does not require the
       presence of alpha bitplanes in the frame buffer.

       Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is	 also  useful
       for rendering antialiased points and lines in arbitrary order.

       Polygon antialiasing is optimized using blend function
       (GL_SRC_ALPHA_SATURATE,	GL_ONE)	 with polygons sorted from nearest to
       farthest.   (See	 the  glEnable,	 glDisable  reference  page  and  the
       GL_POLYGON_SMOOTH  argument  for information on polygon antialiasing.)
       Destination alpha bitplanes, which must	be  present  for  this	blend
       function to operate correctly, store the accumulated coverage.

NOTES
       Incoming (source) alpha is correctly thought of as a material opacity,
       ranging from 1.0 (KA), representing complete opacity, to 0.0 (0), rep-
       resenting complete transparency.

       When  more  than	 one color buffer is enabled for drawing, the GL per-
       forms blending separately for each enabled buffer, using the  contents
       of that buffer for destination color.  (See glDrawBuffer.)

       Blending	 affects  only	RGBA rendering.	 It is ignored by color index
       renderers.

       GL_CONSTANT_COLOR,   GL_ONE_MINUS_CONSTANT_COLOR,   GL_CONSTANT_ALPHA,
       GL_ONE_MINUS_CONSTANT_ALPHA  are	 only available if the GL_ARB_imaging
       is supported by your implementation.

ERRORS
       GL_INVALID_ENUM is generated if either sfactor or dfactor  is  not  an
       accepted value.

       GL_INVALID_OPERATION  is	 generated if glBlendFunc is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_BLEND_SRC
       glGet with argument GL_BLEND_DST
       glIsEnabled with argument GL_BLEND

SEE ALSO
       glAlphaFunc(3G), glBlendColor(3G),  glBlendEquation(3G),	 glClear(3G),
       glDrawBuffer(3G), glEnable(3G), glLogicOp(3G), glStencilFunc(3G)



							      GLBLENDFUNC(3G)