glArrayElement

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GLARRAYELEMENT(3G)					   GLARRAYELEMENT(3G)



NAME
       glArrayElement - render a vertex using the specified vertex array ele-
       ment


C SPECIFICATION
       void glArrayElement( GLint i )


PARAMETERS
       i  Specifies an index into the enabled vertex data arrays.

DESCRIPTION
       glArrayElement commands are used within glBegin/glEnd pairs to specify
       vertex  and attribute data for point, line, and polygon primitives. If
       GL_VERTEX_ARRAY is enabled when glArrayElement  is  called,  a  single
       vertex is drawn, using vertex and attribute data taken from location i
       of the enabled arrays. If GL_VERTEX_ARRAY is not enabled,  no  drawing
       occurs but the attributes corresponding to the enabled arrays are mod-
       ified.

       Use glArrayElement to construct primitives by  indexing	vertex	data,
       rather  than  by	 streaming  through  arrays  of data in first-to-last
       order. Because each call specifies only a single vertex, it is  possi-
       ble  to	explicitly  specify per-primitive attributes such as a single
       normal per individual triangle.

       Changes made to array data between the execution of  glBegin  and  the
       corresponding  execution	 of  glEnd may affect calls to glArrayElement
       that are made within the same glBegin/glEnd period  in  non-sequential
       ways.  That is, a call to
       glArrayElement  that  precedes  a  change to array data may access the
       changed data, and a call that follows  a	 change	 to  array  data  may
       access original data.

NOTES
       glArrayElement  is available only if the GL version is 1.1 or greater.

       glArrayElement is included in  display  lists.  If  glArrayElement  is
       entered	into  a display list, the necessary array data (determined by
       the array pointers and enables) is also entered into the display list.
       Because	the  array  pointers and enables are client-side state, their
       values affect display lists when the lists are created, not  when  the
       lists are executed.

SEE ALSO
       glClientActiveTextureARB(3G),   glColorPointer(3G),  glDrawArrays(3G),
       glEdgeFlagPointer(3G),	  glGetPointerv(3G),	  glIndexPointer(3G),
       glInterleavedArrays(3G),	 glNormalPointer(3G),  glTexCoordPointer(3G),
       glVertexPointer(3G)



							   GLARRAYELEMENT(3G)