charsets

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CHARSETS(7)		  Linux Programmer’s Manual		  CHARSETS(7)



NAME
       charsets	 -  programmer’s view of character sets and internationaliza-
       tion

DESCRIPTION
       Linux is an international operating system.  Various of its  utilities
       and device drivers (including the console driver) support multilingual
       character  sets	including  Latin-alphabet  letters  with  diacritical
       marks,  accents,	 ligatures,  and entire non-Latin alphabets including
       Greek, Cyrillic, Arabic, and Hebrew.

       This manual page presents a programmer’s-eye view of different charac-
       ter-set	standards and how they fit together on Linux.  Standards dis-
       cussed include ASCII, ISO 8859, KOI8-R,	Unicode,  ISO  2022  and  ISO
       4873.   The  primary  emphasis  is  on character sets actually used as
       locale character sets, not the myriad others that can be found in data
       from other systems.

       A  complete  list of charsets used in a officially supported locale in
       glibc  2.2.3  is:  ISO-8859-{1,2,3,5,6,7,8,9,13,15},  CP1251,   UTF-8,
       EUC-{KR,JP,TW}, KOI8-{R,U}, GB2312, GB18030, GBK, BIG5, BIG5-HKSCS and
       TIS-620 (in no  particular  order.)  (Romanian  may  be	switching  to
       ISO-8859-16.)


ASCII
       ASCII  (American	 Standard  Code	 For  Information Interchange) is the
       original	 7-bit	character  set,	 originally  designed  for   American
       English.	 It is currently described by the ECMA-6 standard.

       Various	ASCII  variants replacing the dollar sign with other currency
       symbols and replacing punctuation with non-English alphabetic  charac-
       ters to cover German, French, Spanish and others in 7 bits exist.  All
       are deprecated; GNU libc doesn’t support locales whose character	 sets
       aren’t true supersets of ASCII. (These sets are also known as ISO-646,
       a close relative of ASCII that permitted replacing these	 characters.)

       As Linux was written for hardware designed in the US, it natively sup-
       ports ASCII.


ISO 8859
       ISO 8859 is a series of 15 8-bit character sets all of which  have  US
       ASCII in their low (7-bit) half, invisible control characters in posi-
       tions 128 to 159, and 96 fixed-width graphics in positions 160-255.

       Of these, the most important is ISO 8859-1 (Latin-1).  It is  natively
       supported in the Linux console driver, fairly well supported in X11R6,
       and is the base character set of HTML.

       Console support for the other 8859 character sets is  available	under
       Linux  through  user-mode  utilities  (such as setfont(8)) that modify
       keyboard bindings and the EGA graphics table and employ the "user map-
       ping" font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
	      Latin-1  covers  most  Western European languages such as Alba-
	      nian,  Catalan,  Danish,	Dutch,	English,  Faroese,   Finnish,
	      French, German, Galician, Irish, Icelandic, Italian, Norwegian,
	      Portuguese, Spanish, and Swedish. The  lack  of  the  ligatures
	      Dutch ij, French oe and old-style ,,German‘‘ quotation marks is
	      considered tolerable.

       8859-2 (Latin-2)
	      Latin-2 supports most Latin-written Slavic and Central European
	      languages:  Croatian,  Czech,  German, Hungarian, Polish, Ruma-
	      nian, Slovak, and Slovene.

       8859-3 (Latin-3)
	      Latin-3 is popular with authors  of  Esperanto,  Galician,  and
	      Maltese.	(Turkish is now written with 8859-9 instead.)

       8859-4 (Latin-4)
	      Latin-4  introduced  letters for Estonian, Latvian, and Lithua-
	      nian.  It is essentially obsolete; see  8859-10  (Latin-6)  and
	      8859-13 (Latin-7).

       8859-5 Cyrillic	letters	 supporting  Bulgarian, Byelorussian, Macedo-
	      nian, Russian, Serbian and Ukrainian.  Ukrainians read the let-
	      ter  ‘ghe’  with	downstroke as ‘heh’ and would need a ghe with
	      upstroke to write a correct ghe.	See the discussion of  KOI8-R
	      below.

       8859-6 Supports	Arabic.	  The  8859-6  glyph table is a fixed font of
	      separate letter forms, but a proper display engine should	 com-
	      bine these using the proper initial, medial, and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports modern Hebrew without niqud (punctuation signs). Niqud
	      and full-fledged Biblical Hebrew are outside the scope of	 this
	      character set; under Linux, UTF-8 is the preferred encoding for
	      these.

       8859-9 (Latin-5)
	      This is a variant of Latin-1 that	 replaces  Icelandic  letters
	      with Turkish ones.

       8859-10 (Latin-6)
	      Latin  6	adds  the last Inuit (Greenlandic) and Sami (Lappish)
	      letters that were missing in Latin 4 to cover the entire Nordic
	      area.   RFC  1345	 listed a preliminary and different ‘latin6’.
	      Skolt Sami still needs a few more accents than these.

       8859-11
	      This only exists as a rejected draft standard. The draft	stan-
	      dard  was	 identical  to TIS-620, which is used under Linux for
	      Thai.

       8859-12
	      This set does not exist. While Vietnamese	 has  been  suggested
	      for  this	 space, it does not fit within the 96 (non-combining)
	      characters ISO 8859 offers. UTF-8 is  the	 preferred  character
	      set for Vietnamese use under Linux.

       8859-13 (Latin-7)
	      Supports	the  Baltic Rim languages; in particular, it includes
	      Latvian characters not found in Latin-4.

       8859-14 (Latin-8)
	      This is the Celtic character set, covering  Gaelic  and  Welsh.
	      This charset also contains the dotted characters needed for Old
	      Irish.

       8859-15 (Latin-9)
	      This adds the Euro sign and French  and  Finnish	letters	 that
	      were missing in Latin-1.

       8859-16 (Latin-10)
	      This  set	 covers	 many of the languages covered by 8859-2, and
	      supports Romanian more completely then that set does.

KOI8-R
       KOI8-R is a non-ISO character set popular in Russia.  The  lower	 half
       is  US  ASCII;  the  upper is a Cyrillic character set somewhat better
       designed than ISO 8859-5. KOI8-U is a common character set, based  off
       KOI8-R,	that  has better support for Ukrainian. Neither of these sets
       are ISO-2022 compatible, unlike the ISO-8859 series.

       Console support for KOI8-R is available under Linux through  user-mode
       utilities  that	modify	keyboard bindings and the EGA graphics table,
       and employ the "user mapping" font table in the console driver.


JIS X 0208
       JIS X 0208 is a Japanese national standard character set. Though there
       are  some  more	Japanese national standard character sets (like JIS X
       0201, JIS X 0212, and JIS X 0213), this is  the	most  important	 one.
       Characters are mapped into a 94x94 two-byte matrix, whose each byte is
       in the range 0x21-0x7e. Note that JIS X 0208 is a character  set,  not
       an  encoding.  This  means  that	 JIS  X	 0208  itself is not used for
       expressing text data. JIS X 0208 is used as a component	to  construct
       encodings  such	as  EUC-JP, Shift_JIS, and ISO-2022-JP. EUC-JP is the
       most important encoding for Linux and includes  US  ASCII  and  JIS  X
       0208.  In  EUC-JP,  JIS	X 0208 characters are expressed in two bytes,
       each of which is the JIS X 0208 code plus 0x80.


KS X 1001
       KS X 1001 is a Korean national standard character set. Just as  JIS  X
       0208,  characters  are mapped into a 94x94 two-byte matrix.  KS X 1001
       is used like JIS X 0208, as a component to construct encodings such as
       EUC-KR, Johab, and ISO-2022-KR.	EUC-KR is the most important encoding
       for Linux and includes US ASCII and KS X 1001. KS C 5601 is  an	older
       name for KS X 1001.


GB 2312
       GB  2312 is a mainland Chinese national standard character set used to
       express simplified Chinese. Just	 like  JIS  X  0208,  characters  are
       mapped  into a 94x94 two-byte matrix used to construct EUC-CN.  EUC-CN
       is the most important encoding for Linux and includes US ASCII and  GB
       2312.  Note that EUC-CN is often called as GB, GB 2312, or CN-GB.


Big5
       Big5  is a popular character set in Taiwan to express traditional Chi-
       nese. (Big5 is both a character set and an encoding.) It is a superset
       of  US  ASCII.  Non-ASCII characters are expressed in two bytes. Bytes
       0xa1-0xfe are used as leading bytes for two-byte characters. Big5  and
       its  extension  is  widely used in Taiwan and Hong Kong. It is not ISO
       2022-compliant.


TIS 620
       TIS 620 is a Thai national standard character set and a superset of US
       ASCII.	Like  ISO  8859	 series,  Thai	characters  are	 mapped	 into
       0xa1-0xfe. TIS 620 is the only commonly used character set under Linux
       besides UTF-8 to have combining characters.


UNICODE
       Unicode	(ISO  10646) is a standard which aims to unambiguously repre-
       sent every character in every  human  language.	 Unicode’s  structure
       permits	20.1  bits  to	encode	every character. Since most computers
       don’t include 20.1-bit integers, Unicode is usually encoded as  32-bit
       integers	 internally  and  either a series of 16-bit integers (UTF-16)
       (needing two 16-bit integers only when encoding certain	rare  charac-
       ters)  or  a  series of 8-bit bytes (UTF-8). Information on Unicode is
       available at <http://www.unicode.com>.

       Linux represents Unicode using the 8-bit Unicode Transformation Format
       (UTF-8).	  UTF-8	 is a variable length encoding of Unicode.  It uses 1
       byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16 bits, 4 bytes
       for 21 bits, 5 bytes for 26 bits, 6 bytes for 31 bits.

       Let  0,1,x  stand  for a zero, one, or arbitrary bit.  A byte 0xxxxxxx
       stands for the Unicode 00000000 0xxxxxxx which codes the	 same  symbol
       as  the	ASCII  0xxxxxxx.   Thus, ASCII goes unchanged into UTF-8, and
       people using only ASCII do not notice any change: not in code, and not
       in file size.

       A  byte	110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy
       is assembled into 00000xxx xxyyyyyy.  A byte 1110xxxx is the start  of
       a  3-byte  code,	 and  1110xxxx	10yyyyyy  10zzzzzz  is assembled into
       xxxxyyyy yyzzzzzz.  (When UTF-8 is used to code the 31-bit  ISO	10646
       then this progression continues up to 6-byte codes.)

       For  most  people who use ISO-8859 character sets, this means that the
       characters outside of ASCII are now coded with two bytes.  This	tends
       to  expand ordinary text files by only one or two percent. For Russian
       or Greek users, this expands ordinary text files by 100%,  since	 text
       in those languages is mostly outside of ASCII. For Japanese users this
       means that the 16-bit codes now in common use will take	three  bytes.
       While there are algorithmic conversions from some character sets (esp.
       ISO-8859-1) to Unicode, general conversion  requires  carrying  around
       conversion tables, which can be quite large for 16-bit codes.

       Note  that  UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other
       byte is the head of a code.  Note that the only way ASCII bytes	occur
       in  a  UTF-8  stream,  is  as  themselves. In particular, there are no
       embedded NULs or ’/’s that form part of some larger code.

       Since ASCII, and, in particular, NUL and ’/’, are unchanged, the	 ker-
       nel  does not notice that UTF-8 is being used. It does not care at all
       what the bytes it is handling stand for.

       Rendering of Unicode data streams is typically handled  through	‘sub-
       font’  tables which map a subset of Unicode to glyphs.  Internally the
       kernel uses Unicode to describe the subfont loaded in video RAM.	 This
       means  that in UTF-8 mode one can use a character set with 512 differ-
       ent symbols.  This is not enough for Japanese, Chinese and Korean, but
       it is enough for most other purposes.

       At  the	current	 time,	the  console driver does not handle combining
       characters. So Thai, Sioux and  any  other  script  needing  combining
       characters can’t be handled on the console.


ISO 2022 AND ISO 4873
       The ISO 2022 and 4873 standards describe a font-control model based on
       VT100 practice.	This model is (partially) supported by the Linux ker-
       nel and by xterm(1).  It is popular in Japan and Korea.

       There  are 4 graphic character sets, called G0, G1, G2 and G3, and one
       of them is the current character set for	 codes	with  high  bit	 zero
       (initially G0), and one of them is the current character set for codes
       with high bit one (initially G1).  Each graphic character set  has  94
       or  96  characters,  and is essentially a 7-bit character set. It uses
       codes either 040-0177 (041-0176) or 0240-0377 (0241-0376).  G0  always
       has size 94 and uses codes 041-0176.

       Switching  between character sets is done using the shift functions ^N
       (SO or LS1), ^O (SI or LS0), ESC n (LS2), ESC o (LS3),  ESC  N  (SS2),
       ESC  O  (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC | (LS3R).	 The function
       LSn makes character set Gn the current one for  codes  with  high  bit
       zero.   The  function  LSnR makes character set Gn the current one for
       codes with high bit one.	 The function SSn makes character set Gn (n=2
       or  3)  the current one for the next character only (regardless of the
       value of its high order bit).

       A 94-character set is designated as Gn  character  set  by  an  escape
       sequence	 ESC ( xx (for G0), ESC ) xx (for G1), ESC * xx (for G2), ESC
       + xx (for G3), where xx is a symbol or a pair of symbols found in  the
       ISO 2375 International Register of Coded Character Sets.	 For example,
       ESC ( @ selects the ISO 646 character set as G0, ESC ( A	 selects  the
       UK standard character set (with pound instead of number sign), ESC ( B
       selects ASCII (with dollar instead of currency sign), ESC ( M  selects
       a  character  set  for  African languages, ESC ( ! A selects the Cuban
       character set, etc. etc.

       A 96-character set is designated as Gn  character  set  by  an  escape
       sequence	 ESC  -	 xx (for G1), ESC . xx (for G2) or ESC / xx (for G3).
       For example, ESC - G selects the Hebrew alphabet as G1.

       A multibyte character set is designated as  Gn  character  set  by  an
       escape  sequence ESC $ xx or ESC $ ( xx (for G0), ESC $ ) xx (for G1),
       ESC $ * xx (for G2), ESC $ + xx (for G3).  For  example,	 ESC  $	 (  C
       selects	the  Korean character set for G0.  The Japanese character set
       selected by ESC $ B has a more recent version selected by ESC & @  ESC
       $ B.

       ISO  4873  stipulates  a	 narrower  use of character sets, where G0 is
       fixed (always ASCII), so that G1, G2 and G3 can only  be	 invoked  for
       codes  with  the high order bit set.  In particular, ^N and ^O are not
       used anymore, ESC ( xx can be used only with xx=B, and ESC ) xx, ESC *
       xx,  ESC	 + xx are equivalent to ESC - xx, ESC . xx, ESC / xx, respec-
       tively.


SEE ALSO
       console(4),     console_ioctl(4),     console_codes(4),	    ascii(7),
       iso_8859-1(7), unicode(7), utf-8(7)



Linux				  2001-05-07			  CHARSETS(7)